(11-08-2013, 02:08 PM)nokiajavi Wrote: [ -> ]Game Name : PRO EVOLUTION SOCCER 2014
Region : PAL (With Selector PAL/NTSC)
Game ELF Name : SLES_556.79
Comaptibility : Works Fine
CRC : 0x6B903B81
Read this:
http://forums.pcsx2.net/Thread-Sticky-Ho...ng-results
Test results using outdated PCSX2 versions are not accepted
(11-08-2013, 02:34 PM)Bositman Wrote: [ -> ]Read this: http://forums.pcsx2.net/Thread-Sticky-Ho...ng-results
Test results using outdated PCSX2 versions are not accepted
Ok, sorry, I read this tread but I dont know that the games test in old versions at pcsx2 cannot public, sorry.
If you want, I can delete this reply.
It's ok, but it's pointless to test with older versions. If you want, you can re-test using 1.0.0 or an 1.1.0 SVN
Thank you very much, I'll try later on another PC where I have installed version 1.00 and will modify the post. Thanks for your help and advice
I have updated the information on the specifications with PCSX2 version 1.0.0. Hope this helps.
Greetings!
1)Game title: Marl de Jigsaw
2)ELF name: SLPS 20129
3)Game CRC: 2BD22425
4)Compatibility report:
PC Specs:
CPU: Intel Core i5 2500 Sandy Bridge
GPU: Nvidia Geforce GTX 550 Ti
OS: Windows XP SP3
Build Description: PCSX2 1.0.0 Release Pack - Windows
BIOS Used: Japan v01.70(06/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Recommended,MTVU
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Completed
Comments:
Game working fine.
Status
Playable
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attachment=46714]
Game Name: Samurai Warriors 2 Empires
ELF: SLUS 21585
CRC: 0X3D3D9A58
Compatibility: playable with weird screen diffractions, occational freezes, and crashes. Would love to play it smoothly as in a real PS2 but now I'm pathetically tolerating it
1)Game title: Motion Gravure Series - Harumi Nemoto
2)ELF name: SLPS_252.43
3)Game CRC: 0x0DF5C144
4)Compatibility report:
PC Specs:
CPU: 2x Intel Xeon X5470 @ 3.33 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.1.0.5764 SVN - Windows
If other please specify: N/A
BIOS Used: Japan v01.70(06/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
3 - EE's cyclerate by about 50%
All other as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Completed-Game
Comments:
Game working fine
Bugs:
None
Status
Playable
1)Game title: Motion Gravure Series - Megumi
2)ELF name: SLPS_252.40
3)Game CRC: 0xA1A1D0E6
4)Compatibility report:
PC Specs:
CPU: 2x Intel Xeon X5470 @ 3.33 GHz
GPU: Nvidia Geforce GTX 780
Build Description: PCSX2 1.1.0.5764 SVN - Windows
If other please specify: N/A
BIOS Used: Japan v01.70(06/02/2003) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: None/None
Speedhacks Used:
3 - EE's cyclerate by about 50%
All other as recommended
Gamefixes Used:
None
Amount of testing done (little/medium/much/completed-game):
Completed-Game
Comments:
Game working fine
Bugs:
None
Status
Playable
1)Game Title: Front Mission 5: Scars of the War
2)ELF name: SLPM_662.05 (non-Greatest Hits re-release)
3)Game CRC: 0xF60255AC Modified ISO via Front Mission 5 English Patch 4 (Complete)
4)Compatibility report
PC Specs:
CPU: Intel Core i5-3210M @ 2.5Ghz 6GB DDR3
GPU: Nvidia GeForce 630M 1024MB 64Bit DDR5
Build Description: PCSX2 1.1.0 R5760 - Windows 7 64 Bit
If other please specify: N/A
BIOS Used: Japan v01.00(17/01/2000) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
ECC: 2
VU Cycle: 1
Enable INTC Spin
Enable Wait Loop
mVU Flag Hack
MTVU
Gamefixes Used:
Switch to GSdx Software Render for FMV
Amount of testing done (little/medium/much/completed-game): Much
Comments:
FMV are choppy and have frame issues unless Switch to GSdx Software Render for FMV is enabled.
Very CPU intensive during in-game cut-scenes.
There seems to be an overlay during cut-scenes which will make graphics look blocky and low res unless Texture Filtering is enabled.
Enable HW Hack Sprite will keep the on screen text from bleeding.
Bugs:
General slow-down when cut-scenes and special attack scenes involving an overlay of some sort for blurring and trailing shadow/ghost effect? About 50% performance hit.
Slow-down during Memory Card access.
Status
Playable