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I am a Real Noob at this, but want to learn how to?

I have CheatEngine 6.2.

Any more info needed?
(08-15-2012, 05:50 PM)vsub Wrote: [ -> ]He is an example
http://forums.pcsx2.net/Thread-Cheating-the-easy-way

I have readed that but i still don't get it how to and what i have to search in CE to get the right result.

I am looking to make a cheat for Dragon Ball Z Budokai Tenkaichi 3 PAL-E
CRC= A422BB13
It's not always that simple as that guide,you need more skills for some games
(08-15-2012, 06:08 PM)vsub Wrote: [ -> ]It's not always that simple as that guide,you need more skills for some games

That is not the answer i am looking for.

Come on i need a Guide a good guide about what to search in CE to get the right result
You won't get any other answer.
For some codes you need more thinking and understanding how the game works and store values.
You can't just learn how to find what you see type codes and immediately know how to find more hard to find cheats...the thread is the basics of basics.

What kind of cheats you are searching for
(08-15-2012, 06:18 PM)vsub Wrote: [ -> ]You won't get any other answer.
For some codes you need more thinking and understanding how the game works and store values.
You can't just learn how to find what you see type codes and immediately know how to find more hard to find cheats...the thread is the basics of basics.

What kind of cheats you are searching for

For Sure win In clashes vs the Computer & To unlock Red Portra, I did download a Cheat from misaru99 but after that i do get Red Portra Chars but i cannot make my Own Custom Char for eg. If i want to replace Red Portra "God Of Battle" into "Dragon Power" i can chance that but after that i cannot get "God Of Battle" in that Custom Char
Sure win In clashes vs the Computer - I don't think this will be easy...this is just a guess how it works.When the clash start,a value is set in one or two addresses and the more you reach the win status,the higher the value gets and when it reaches a certain value,the clash end.

To unlock Red Portra - Don't know how this works...it may look weird to you(considering my avatar)but I prefer watching cpus fight rather than actually play so I just download a save with all characters and start a cpu vs cpu battle at max difficulty.I rarely play the game because I'm not very good at this genre(I prefer RPG)
(08-15-2012, 06:33 PM)vsub Wrote: [ -> ]Sure win In clashes vs the Computer - I don't think this will be easy...this is just a guess how it works.When the clash start,a value is set in one or two addresses and the more you reach the win status,the higher the value gets and when it reaches a certain value,the clash end.

To unlock Red Portra - Don't know how this works...it may look weird to you(considering my avatar)but I prefer watching cpus fight rather than actually play so I just download a save with all characters and start a cpu vs cpu battle at max difficulty.I rarely play the game because I'm not very good at this genre(I prefer RPG)

In simple words you can't help me with this problem
It's miseru not misaru;P.

You're still using 0.9.6 or upgraded to new one? If you upgraded, you can use the editor, which will make it easier for you. If you're using 0.9.6 I guess the condensed codes didn't worked at all back then(? lazy to check), soo I dunno how it worked for you in the first place;P. As long as you can run the 0.9.8 or later pcsx2 version even just at software rendering(as I understand you cannot in hardware?;]) you can use the editor on it, then save the game on memory card with your edited chars and then transfer that memory card to your 0.9.6 or any other version you use to play(including a real ps2 memory card to have such edited chars in the console;P).

Also the editor/trainer do have that code to win clashes, I called it "looser mode" couse instead of making it character to win(by setting any high amount which works badly unless you like constantly showing up combo number;], it makes character loose, soo just activate it to the opponent and you'll always win. That code for BT3 was actually easy it just stores the value that increases with moving the analog. If you're using my pnach for that, for 0.9.6 version you probably have to change "extended" to "word", here's the code, couse "extended" as I guess wasn't implemented(?) back then yet:

Code:
//Player 1
//Beam Power - small advantage above CPU /just 1 = more dramatic /2 or more difference = sure win
patch=1,EE,2187150C,word,00000001
//Number of hits (it's stupid - will constantly try to show no. of hits, leave it unchanged or just freeze cpu hits as 0)
//patch=1,EE,21871510,word,000003E7
//Player 2
//Beam Power
patch=1,EE,21872B0C,word,00000000
//Number of hits
patch=1,EE,21872B10,word,00000000
I also like to watch the fights xD, that's why this code of mine set's beam clash power of P1 as well;P, this makes the beam clash at the center instead of instant win, if you disable p1 part, the win will be faster:]. If the 0.9.6 refreshed the codes slower it could even make you loose;P, soo if that code doesn't make you win, disable P1 part completely.
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