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Full Version: Possible SSAO/HDR Support Through ENBSeries?
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I know it's a bit out there, but ENB's SSAO/HDR algorithm brings new life to any game that uses it. I was wondering if the people in charge: ramapcsx2, refraction, sudonim, gigaherz, etc. would be willing to contact the ENB and see if they could create a plugin to enable their special features and have yet another unique feature to pcsx2!



http://www.enbdev.com/index_en.htm

What do you think?
(11-05-2012, 07:17 PM)Computerrock Wrote: [ -> ]I know it's a bit out there, but ENB's SSAO/HDR algorithm brings new life to any game that uses it. I was wondering if the people in charge: ramapcsx2, refraction, sudonim, gigaherz, etc. would be willing to contact the ENB and see if they could create a plugin to enable their special features and have yet another unique feature to pcsx2!



http://www.enbdev.com/index_en.htm

What do you think?

The only problem I see (besides the performance hit) is ENB is designed for specific games and PCSX2 is not a game, it emulate games, games with their proper characteristics which makes the emulation a lot harder and the compatibility difficult.

So, more than one game has glitches and general graphics issues which ENB could expose yet more dramatically. Still, is an idea and as so must be considered.
You can do pretty like everything ENB provides if a texture replacement feature gets implemented, all the rest like shaders etc are there.