12-06-2012, 12:36 PM
12-06-2012, 01:36 PM
PC Specs:
CPU: Intel Core2 Duo E8500 @ 3.8Ghz
GPU: AMD Radeon HD6770
Build Description: PCSX2 1.1.0.r5427 - Windows
BIOS Used: Europe v01.60(19/03/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Recommended, Enable fast CDVD
Gamefixes Used:
Switch to GSdx software rendering when a FMV plays
GSdx Sprite hack (half)
GSdx WildArmsOffset hack (half)
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Various graphical glitches. Plays perfectly fine otherwise.
Bugs:
-Hardware mode corrupts lower half of the world map (fixed by using SW mode)
-Hardware mode has some visible black lines in character sprites (fixed by using Sprite hack set to half or using SW mode)
-Hardware mode has some alignment issues with character portraits (reduced by WildArmsOffset hack set to half, fixed by disabling texture filtering or using SW mode)
-Hardware mode introduces visible vertical lines during FMV playback (fixed by using native resolution, disabling texture filtering or using SW mode)
-AC3 tracks in FMVs cannot be decoded
Status
Playable
CPU: Intel Core2 Duo E8500 @ 3.8Ghz
GPU: AMD Radeon HD6770
Build Description: PCSX2 1.1.0.r5427 - Windows
BIOS Used: Europe v01.60(19/03/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
Recommended, Enable fast CDVD
Gamefixes Used:
Switch to GSdx software rendering when a FMV plays
GSdx Sprite hack (half)
GSdx WildArmsOffset hack (half)
Amount of testing done (little/medium/much/completed-game):
Little
Comments:
Various graphical glitches. Plays perfectly fine otherwise.
Bugs:
-Hardware mode corrupts lower half of the world map (fixed by using SW mode)
-Hardware mode has some visible black lines in character sprites (fixed by using Sprite hack set to half or using SW mode)
-Hardware mode has some alignment issues with character portraits (reduced by WildArmsOffset hack set to half, fixed by disabling texture filtering or using SW mode)
-Hardware mode introduces visible vertical lines during FMV playback (fixed by using native resolution, disabling texture filtering or using SW mode)
-AC3 tracks in FMVs cannot be decoded
Status
Playable