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Full Version: [Bug Report] Toro to Kyuujitsu SCPS15015 [NTSC-J]
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OS Windows 7 64bit
CPU Intel Core2 Quad CPU Q9650 @ 3.00GHz
RAM 8192
VGA NVIDIA GeForce GTS 250 (9.18.13.697)

PCSX2 version: r5480
Emulation Setting : Default
GS Core :GSdx32-SSE4.dll
Bios :Japan v2.00

ELF (cdrom0:\SCPS_150.15;1) Game CRC = 0x4946A699, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCPS_150.15;1
(SYSTEM.CNF) Software version = 1.30
(SYSTEM.CNF) Disc region type = NTSC

GSdx32-SSE4.dll Plugin Settings...

RendererLaughirect3D10 (Hardware)
Interlacing (F5):Auto

D3D Internal resolution (can cause glitches)
Or use Scaling:Custom
Custom resolution:800x600

Extra rendering threads:4
Edge anti-aliasing (AA1)

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Picture
← →
Software、800x600,Native,Original PS2
how does it look in "native" res or software mode?
OK. Picture Updated
Okay so it looks fine unless you use a custom resolution? hmm.... Don't think the wild arms offset will help here.. you might be screwed or just have to fiddle with the resolution ;p
>Okay. so it looks fine unless you use a custom resolution?
no

>hmm.... Don't think the wild arms offset will help here..
yes

>you might be screwed or just have to fiddle with the resolution ;p
I did not change bug any
Thank you for your report.
This bug report has now been marked as Resolved since it has been fixed on our code base.
https://github.com/PCSX2/pcsx2/issues/4674

This thread will now be closed and moved to the resolved bug reports subforum.