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Full Version: Win 8 x64, Intel Core i5 3570K, HD 4000 IGP, DirectX 11 (D3D11) = CRASH
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Hi all,
I'm experiencing some difficulties with my new system:

* Windows 8 x64 RTM fully updated
* Gigabyte GA-Z77M-D3H with F15 BIOS ( http://www.gigabyte.com/products/product...x?pid=4142 )
* Intel Core i5 3570K ("Ivy Bridge")
* HD 4000 IGP (512 MB reserved from system RAM)
* Latest Intel video driver (15.28.8.64.2875 (9.17.10.2875) from http://downloadcenter.intel.com/Detail_D...ldID=22082 )
* Latest DirectX 9.0c (from http://www.microsoft.com/en-us/download/...px?id=8109 )

I can run PCSX2 1.0 just fine with Direct3D9, but as soon as I try Direct3D11, the emulator crashes.

I'm on "1 - Safest" emulator preset.

This is my event log:

Code:
Faulting application name: pcsx2.exe, version: 0.0.0.0, time stamp: 0x50191438
Faulting module name: KERNELBASE.dll, version: 6.2.9200.16451, time stamp: 0x50988950
Exception code: 0xc06d007e
Fault offset: 0x00014b32
Faulting process id: 0x13c4
Faulting application start time: 0x01cde28843df232b
Faulting application path: D:\Programs\Giochi\Emulatori\PCSX2 (portable)\pcsx2.exe
Faulting module path: C:\Windows\SYSTEM32\KERNELBASE.dll
Report Id: 8959c62b-4e7b-11e2-be7c-0002721fe92a
Faulting package full name:
Faulting package-relative application ID:

----

Code:
Fault bucket -969463521, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: pcsx2.exe
P2: 0.0.0.0
P3: 50191438
P4: KERNELBASE.dll
P5: 6.2.9200.16451
P6: 50988950
P7: c06d007e
P8: 00014b32
P9:
P10:

Attached files:
C:\Users\Zane\AppData\Local\Temp\WERC10D.tmp.WERInternalMetadata.xml

These files may be available here:
C:\Users\Zane\AppData\Local\Microsoft\Windows\WER\ReportArchive\AppCrash_pcsx2.exe_b27ba8a9ab2590c3334637f18d66377310ab1fd4_12f4d2b1

Analysis symbol:
Rechecking for solution: 0
Report Id: 8959c62b-4e7b-11e2-be7c-0002721fe92a
Report Status: 0
Hashed bucket: 23243df4d9edf51e6f66f7d8563755ec


I don't know if it's related somehow, but I'm forced to use DirectSound because XAudio 2 give a "Failed to init xAudio2 Engine" + crash error.

Thanks!
i wouldnt bother with DX11 man. you dont even got a dedicated graphics card. and im pretty sure intel hd still doesnt support dx11 properly yet.
99% driver problem
(12-25-2012, 08:29 PM)Bositman Wrote: [ -> ]99% driver problem

highly likely
yesterday i had to update HD 4k gfx drivers for VirtuMVP
Thanks guys,
I installed DirectX 9.0c once again (from a redist package, this time) and now I've both XAudio and D3D11 working.

With 2x upscaling, 3 - Balaced preset and 3rd core option enabled, I get "ok" results. There is some major slowdown when there are many object on the screen, but globally is "acceptable" for occasional use.

One problem I detected though is that I need some "dark magic" to have GoW 2 reach the "load game" screen (no problem if I start a new game): Windows reports that the driver has crashed and was restarted, and the emulation seems frozen... but if I close the emulation window and then hit Resume, I can proceed.
(12-26-2012, 01:41 PM)Zane Wrote: [ -> ]Thanks guys,
I installed DirectX 9.0c once again (from a redist package, this time) and now I've both XAudio and D3D11 working.

With 2x upscaling, 3 - Balaced preset and 3rd core option enabled, I get "ok" results. There is some major slowdown when there are many object on the screen, but globally is "acceptable" for occasional use.

One problem I detected though is that I need some "dark magic" to have GoW 2 reach the "load game" screen (no problem if I start a new game): Windows reports that the driver has crashed and was restarted, and the emulation seems frozen... but if I close the emulation window and then hit Resume, I can proceed.

that sounds like a GPU driver crash. i only ever seen it happen when i had either

A: a bad install

or

B: Bad overclock.

i think yours is the first.

try reinstalling the intel driver or lower your upscaling to like 1.5x

pretty sure the integrated graphics chip from intel can't do much for upscaling.