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Full Version: Native resolution won't change.
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Hey guys, was wondering how to fix this problem I have. I go into plugin settings, put it on DX11 Hardware, then I put in the custom resolution I want to start the game in, then I go into window settings and change the resolution I want it on. I start the game, the windows the size i want it, but the native resolution is still 512x448. How can I fix this, any help is appreciated!
if you're talking about what's displayed in gsdx titlebar, it'll always show the game's original resolution even if you selected 4x native.
No matter what, it still looked extremely blurry compared to the way I used to have it before I switched to 1.0.0.
that could come from the game itself, your specs, your config, etc... anything you didn't mention.
give us a picture of your GSDX ( Video Plugin ) Configuration

Config < Video < Plugin settings
... and a picture of what you call "blurry"
Here's the settings: http://i.imgur.com/KmBp66V.jpg

and here's the game being blurry: http://i.imgur.com/yjhPgKS.jpg
that's often what you get with exotic custom resolutions...
better use 2x, or 3x native. (even if your CPU seems to struggle)
Make the texture filtering box ticked instead of filled, that means ever texture is filtered which will help.

Unfortunately however, it will always look a bit blurry because the PS2's video memory is crap ;p