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Guys can u see an dark line in KH2 Subtitle and something at FFX HP BAR
how to fix that?
FFX
[Image: 2yk01g2.jpg]
KH2
[Image: 2lc0nfb.jpg]
Software mode will probaly fix it
...or simply use native resolution.
for kingdom hearts 2 the op is running at native but im not sure about ffx because i can't see the entire window.
KH2: Final Mix English patch is known to cause subtitles lines, and there's nothing to fix it yet sadly AFAIK.
Everytime I see these threads I am astonished. I played through FFX, FFXII, KH1/2 and Grandia3 with hardly 30FPS (down to 10FPS in some areas). Lets not talk about sound with these FPS.
I never thought about graphical glitches. And these one are not even really observable.

Do you want to make money by creating pcsx2-vids or why is fixing these glitches mandatory?
(10-15-2013, 09:35 AM)willkuer Wrote: [ -> ]Everytime I see these threads I am astonished. I played through FFX, FFXII, KH1/2 and Grandia3 with hardly 30FPS (down to 10FPS in some areas). Lets not talk about sound with these FPS.
I never thought about graphical glitches. And these one are not even really observable.

Do you want to make money by creating pcsx2-vids or why is fixing these glitches mandatory?

toe get closer to the original aspect, to get to the perfect emulation state.
You know, those kind of objectives you aim at when developing/using an emulator ?
For FFX: The Bars are intende this way. You have no real HP Bar, only the numeral Value to represent the Count. Your so called HP Bar is actually the Overdrive Meter. When its filled you can use an overdrive Attack Wink
(10-22-2013, 09:40 PM)cortez442 Wrote: [ -> ]For FFX: The Bars are intende this way. You have no real HP Bar, only the numeral Value to represent the Count. Your so called HP Bar is actually the Overdrive Meter. When its filled you can use an overdrive Attack Wink

You're right that it's the overdrive meter.

You're wrong that it's supposed to be that way. The lines he is talking about are in the numerical textures I think. They are vertical lines.
It happens when the resolution is above native; PS2 resolutions were never meant to go that high.
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