When i start a game of Dance Summit 2001(Bust a Move 3), a few seconds into the first stage the game will hang and the music will continue. It will stick there frozen. I have turned off MTVU and still the game will hang in the first seconds of the first stage. I am using Dx11. Any help is appreciated. Also, maybe someone could tell me why this game lags severely when the Internal Resolution is high and AA is on? I can play other games no problem on 1920x1080, but Dance Summit lags horribly.
Thanks in advance!
Lag possibly occurs if your rig cant handle it or the game is little intesive . And about hang its better to post the emu log (after the game load) cause it help us to solve your issue.
(10-16-2013, 04:37 AM)Brock lessner Wrote: [ -> ]Lag possibly occurs if your rig cant handle it or the game is little intesive . And about hang its better to post the emu log (after the game load) cause it help us to solve your issue.
I don't think that my rig can't handle a game created in 2000 since i can run games like Crash Twinsanity, Parappa the Rapper 2, and Spyro a Hero's Tail perfectly in the same settings. Here is my log:
Code:
PCSX2 1.1.0.r5736 - compiled on Oct 15 2013
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 16375 MB
CPU name = Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 3.073 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\PS2\plugins\GSdx32-SSSE3.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\PS2\plugins\LilyPad.dll
Binding SPU2: D:\PS2\plugins\SPU2-X.dll
Binding CDVD: D:\PS2\plugins\cdvdGigaherz.dll
Binding USB: D:\PS2\plugins\USBnull.dll
Binding FW: D:\PS2\plugins\FWnull.dll
Binding DEV9: D:\PS2\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9645 games on record (loaded in 178ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: H:\ISO's\PS2\Bust A Move - Dance Summit 2001 (Japan).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\PS2\memcards\Mcd001.ps2
McdSlot 1: D:\PS2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Overall 0 Cheats loaded
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
There are no errors to be seen at all. Maybe i should load the Japan BIOS too?
(10-16-2013, 05:47 AM)Slvr99 Wrote: [ -> ]I don't think that my rig can't handle a game created in 2000 since i can run games like Crash Twinsanity, Parappa the Rapper 2, and Spyro a Hero's Tail perfectly in the same settings. Here is my log:
Code:
PCSX2 1.1.0.r5736 - compiled on Oct 15 2013
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit
Physical RAM = 16375 MB
CPU name = Intel(R) Core(TM) i7 CPU 950 @ 3.07GHz
Vendor/Model = GenuineIntel (stepping 05)
CPU speed = 3.073 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 0098e3bd
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2
Reserving memory for recompilers...
Loading plugins...
Binding GS: D:\PS2\plugins\GSdx32-SSSE3.dll
Windows 6.1.7601 (Service Pack 1 1.0)
Binding PAD: D:\PS2\plugins\LilyPad.dll
Binding SPU2: D:\PS2\plugins\SPU2-X.dll
Binding CDVD: D:\PS2\plugins\cdvdGigaherz.dll
Binding USB: D:\PS2\plugins\USBnull.dll
Binding FW: D:\PS2\plugins\FWnull.dll
Binding DEV9: D:\PS2\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9645 games on record (loaded in 178ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.1.7601 (Service Pack 1 1.0)
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: H:\ISO's\PS2\Bust A Move - Dance Summit 2001 (Japan).bin
Image type = CD
* CDVD Disk Open: CD, 1 tracks (1 to 1):
* * Track 1: Data (Mode 1) (309029 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: D:\PS2\memcards\Mcd001.ps2
McdSlot 1: D:\PS2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_620.29;1) Game CRC = 0xF881A604, EntryPoint = 0x00200008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_620.29;1
(SYSTEM.CNF) Software version = 1.04
(SYSTEM.CNF) Disc region type = NTSC
Overall 0 Cheats loaded
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
* SPU2-X: Waiting for DSound thread to finish... Done.
Closing PAD
Closing GS
Plugins closed successfully.
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...
There are no errors to be seen at all. Maybe i should load the Japan BIOS too?
the hanging of game is not related with bios . Did you try to run the game with the orignal disk .
(10-16-2013, 05:53 AM)Brock lessner Wrote: [ -> ]the hanging of game is not related with bios . Did you try to run the game with the orignal disk .
No, but usually, the disc makes the game even slower due to loading. I always use ISOs to reduce those loading times. Might i also add that the game freezes in the exact same spot every time - During a long chain of button commands slightly after it's halfway done displaying them.
I recommend you to try with disk too and see that game is still hang in the same place! if the not hang with the disk then the iso is problem.(re ripping the iso will fixed the problem).
(10-16-2013, 06:01 AM)Brock lessner Wrote: [ -> ]I recommend you to try with disk too and see that game is still hang in the same place! if the not hang with the disk then the iso is problem.(re ripping the iso will fixed the problem).
Most likely the ISO is not the problem because every stage will freeze once the long string gets through. I will try to redump the ISO, but I doubt that's the issue, but i could be wrong.
Quote:I don't think that my rig can't handle a game created in 2000 since i can run games like Crash Twinsanity, Parappa the Rapper 2, and Spyro a Hero's Tail perfectly in the same settings.
I wonder how a release date can be related to how it is coded
? whatever...
could you please enable the DVD readings in your log ?
are you using fast boot or full boot ?
Sounds like the same behavior as that Spyro game.
(10-16-2013, 09:48 AM)rama Wrote: [ -> ]Sounds like the same behavior as that Spyro game.
It isn't. This game is freezing at the same point in-game whereas Spyro is not loading a file that renders the game.