Hello!
I recently tested out some methods to get this game to works perfectly but as I saw , it's impossible.
I was able to get 55-60 fps on the game but the logs shows a lot of errors with GSdx like I've never seen before. I had no choice but to runs the game on Software mode and also I set the Extra rendering threads to 8.
This is the crash I had :
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(11-24-2013, 08:34 PM)God601 Wrote: [ -> ]Hello!
I recently tested out some methods to get this game to works perfectly but as I saw , it's impossible.
I was able to get 55-60 fps on the game but the logs shows a lot of errors with GSdx like I've never seen before. I had no choice but to runs the game on Software mode and also I set the Extra rendering threads to 8.
This is the crash I had :
Hmmm... one google hint suggested that to fix "memory could not be written" errors, run in Administrator. You might try this, but since it's trying to write at the 0 address, it's most likely more complicated than that. I haven't looked at the log since I'm cooking right now lol.
Edit:
This bit in the log is interesting:
Code:
(SYSTEM.CNF) Disc region type = NTSC
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50,00 fps
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59,94 fps
Why is it changing back and forth, I wonder?
i dunno seriously... I've been trying methods to get it to work fine... but I can't seems to find anything good :/
Okay , I fixed the NTFS -> Pal -> NTFS by using my PS2 NTFS bios.
but for the errors at the address 0... nothing
Thanks for that tool!
It fixed the random generations on most of the missions ^^
Also... the errors are no longer there xD