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Full Version: FFXII slowdown in game menu's only
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I have a weird problem while playing FFXII (NTSC).
If i run the game at 4x native it doesn't lag even during intensive gameplay with a lot of effects on the screen but as soon as I open any menu or a game message pops up the FPS immediately go down under 60. This contradicts every other game I've played where the game bottlenecks because of the resolution being so high but in any sort of menu the game runs fine obviously because the GPU doesn't have to render much stuff.
It's not really a problem cause with 3x it works fine but I'm interested as to why this happens only with this game. I'm not looking for solutions really, just interested.

•Running from ISO file.
•No speedhacks except for MTVU
•All default settings
•Running latest stable release : 1.0.0
FFX has a similar problem. The solution was to un-tick "Allow 8-bit textures" under the gsdx plugin config. Try that, see if it works.
(12-23-2013, 09:48 PM)NarooN Wrote: [ -> ]FFX has a similar problem. The solution was to un-tick "Allow 8-bit textures" under the gsdx plugin config. Try that, see if it works.

Hmm didn't work. I put the game on 4x native which is where it lags in menu's but not ingame. Menu speed is 47 FPS with 8-bit textures ticked and goes up to 50 unticked. Doesn't solve the problem. Any other suggestions?
Thanks btw.Smile
FFXII is different. The menus are rendered on top of the actual gameplay and use some sort of motion blur that makes the whole thing more GPU intensive than just actual gameplay.
Reducing the resolution is the only thing you can do. This is just how the game was programmed, there is no way around it.
Ah he is correct^. I was playing FFXII a couple weeks ago, but got bored and deleted it, haha. Don't feel like re-ripping it, but I do remember the menu brings up a real-time overlay that blurs the background image (which is the in-game scene) for a little cool-looking effect.

Basically just lower the resolution to 3x rather than 4x. 3x should be good enough anyway.