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Full Version: PCSX2 1.2.0 released!
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It has been a year and a half since our first major release and as promised we decided PCSX2 has progressed enough for yet another stable release. Needless to say, we have been continuing our hard work since then to further improve the emulator, adding new features and fixing more bugs.

As I'm sure many of you have been following the SVN revisions and have noticed the changes we have made in this time and many of you even assisted in finding problems for us to fix, so a big thank you to all those who helped out!

One big change in this release is the integration of the wide screen patches made by the community for the community numbering nearly 1200 games patched to support proper 16:9 aspect ratio. A huge thanks to everyone who has contributed for this and keep up the great job Smile

Here are a rundown of the biggest changes in this release:

Windows

Core:

  • microVU fixes for Dreamworks games, later Tony Hawks games, Evil Dead and others
  • Fixes to New GIF unit to solve regressions
  • microVU bugs fixed (affecting Extreme-G Racing and others)
  • CDVD fixes (Impossible Mission now boots)
  • Path 3 arbitration and timing refinements
  • MFIFO fixes for DDR games
  • Huge DMAC bug fix solving most of the problematic videos. (Baldurs Gate 2, Katamari Damacy and more)
  • Memory card support improved in many games, now supports PSX memory cards also Multitap support improved greatly
  • Many game fixes for COP2 problems inherent with emulation. (Ace Combat, Forbidden Siren and others)
  • VIF Unpack optimizations
  • VU Delays added to fix the graphics of Snowblind engine games (Champions of Norrath, Baldurs Gate 2)
  • Various other game specific fixes in GameDB
  • NVM file creation (if one doesn't exist) now fills in iLink ident. (Age of Empires 2)

SPU2-X:

  • Improved DMA system
  • Fixes to reverb
  • Improved time-stretcher recovery on extreme speed changes.
  • Portaudio (providing WASAPI in Windows, ALSA/+OSS in Linux) now supported and the default output module. Latencies with this mode are lower than other modules

GSdx:

  • Improved adapter selection for detecting of videocards
  • CLUT (Color LookUp Table) fixes for games such as Disney Golf
  • Texture Offset options added to help improve upscaling artifacts
  • OpenGL mode added (Experimental currently)
  • Various CRC hacks
  • Hack for NVIDIA cards, solves problems with stretching on drivers above 320.18
  • New shader resources! Complete PCSX2 FX Revised 2.0 by Asmodean has been integrated

DEV9ghzdrk:

  • Improved support for online play and make the users MAC address unique.

Linux

Core:

  • Support for external patch (pnach) files

OnePad changes:

  • Bugfixes for multiple button presses
  • Bugfixed memory leaks

ZZogl:

  • Added support for MESA drivers
  • Bump OpenGL requirement to 3.0 with floating texture
  • Various OpenGL fixes

SPU2-X:

  • Added SDL Backend

The PCSX2 executable has been built and tested with PGO optimizations enabled so it will be an extra 10% faster over regular SVN builds.

We hope you enjoy this release and have fun playing your games on it!

Here's to the future of PCSX2!

Head to the download section!

Thats awosome woohoo! Thanks team!

Btw it shows 404 not found?
Fixed! sorry, the page was written for the frontpage, but the forum one is seperate, should be fine now Smile
(02-02-2014, 02:29 PM)refraction Wrote: [ -> ]Fixed! sorry, the page was written for the frontpage, but the forum one is seperate, should be fine now Smile

thanks a buck to you now im going to enjoy this beast release!
Many community additions in this release, especially in GSdx. Enjoy!
Oh, and we're sorry for taking so long Tongue2
If you're using the portable package, don't forget to grab the Visual Studio 2013 redists if you don't have them already.
indeed Tongue going to get the description changed to include that information. Well spotted Eloris!
Linux users. PPA was updated for your pleasure Smile

https://launchpad.net/~gregory-hainaut/+...ficial.ppa

Add the ppa, then install pcsx2
Good work. Congratz to you guys. Smile
Congrats on the Stable release guys! I did the whole Toolbar thing in Sandboxie (hehe), so I hope that helps.
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