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Full Version: Will 2D filters ever be supported?
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Seeing how that PSP emulator was able to get that done. It made a lot of the PSP versions of PS2 games using 2D sprites or textures look a lot better than the default texture filtering PCSX2 is currently using.
Smoke/explosion effects ARE 2D sprites, for example, and GS plug-ins render them.
It sorta does but only bilinear is supported, wish we have xbrz at least. :/

(02-11-2014, 04:05 PM)MenDude Wrote: [ -> ]Smoke/explosion effects ARE 2D sprites, for example, and GS plug-ins render them.

What he's talking about is not what you're thinking.
(02-11-2014, 04:28 PM)naoan Wrote: [ -> ]What he's talking about is not what you're thinking.
Oh. I see.
(02-11-2014, 04:28 PM)naoan Wrote: [ -> ]It sorta does but only bilinear is supported, wish we have xbrz at least. :/


What he's talking about is not what you're thinking.

But PPSSPP has stuff like texture scaling and filters like Nearest. How hard would it be to put something like that for GSDX? I mean, even PS1 emulators even have plugins that specialize in running 2D games.