How can I fix this in Gsdx of Linux? In the windows version there was a fix for this in the plugin itseft but in Linux the hack doesn't seems to work or maybe I'm doing something wrong
Yes there is something.
Code:
// full image blur and brightening
uint32 FBP = m_context->FRAME.Block();
return FBP != 0x036e0 && FBP != 0x03560 && FBP != 0x038e0;
Normally it must work also for opengl. Except if it failed to load the CRC of the game. I never try those stuff.
Here the CRC
Code:
./GSCrc.cpp: {0x14FE77F7, TalesOfAbyss, US, 0},
./GSCrc.cpp: {0x045D77E9, TalesOfAbyss, JPUNDUB, 0},
./GSCrc.cpp: {0xAA5EC3A3, TalesOfAbyss, JP, 0},
I see... the problem is the spanish translation, because it changes the CRC to B6B5A6DC and that's why it doesn't work the fix in opengl T_T
Edit: It works in my original untouched game