I have been playing Obsucre 2, I reached a part in the game were I have to pick a lock with a metal pin but the metal pin is invisible so it is imposible to continue.
I tried every plugin in hardware and software mode, using the last official release and the last svn_5907. I have an Nvidia 560ti and windows 7.
What it looks like:
How it should be (around 2 min)
http://www.youtube.com/watch?v=93mfKfnIyLk
(02-22-2014, 06:05 AM)guidodi Wrote: [ -> ]I have been playing Obsucre 2, I reached a part in the game were I have to pick a lock with a metal pin but the metal pin is invisible so it is imposible to continue.
I tried every plugin in hardware and software mode, using the last official release and the last svn_5907. I have an Nvidia 560ti and windows 7.
What it looks like:
How it should be (what around 2 min)
http://www.youtube.com/watch?v=93mfKfnIyLk
Did you try changing I Am EE/IOP and VU's clamping and round modes?
Also try ZeroGS.
(02-22-2014, 06:05 AM)guidodi Wrote: [ -> ]I have been playing Obsucre 2, I reached a part in the game were I have to pick a lock with a metal pin but the metal pin is invisible so it is imposible to continue.
I tried every plugin in hardware and software mode, using the last official release and the last svn_5907. I have an Nvidia 560ti and windows 7.
What it looks like:
How it should be (what around 2 min)
http://www.youtube.com/watch?v=93mfKfnIyLk
The EE timing hack under the gamefixes should fix your issue.
(02-22-2014, 06:13 AM)Donovan24 Wrote: [ -> ]Did you try changing I Am EE/IOP and VU's clamping and round modes?
Also try ZeroGS.
I had already tried ZeroGS and EE timing hack and they didn't help.
Setting VU's clamping to Extra + preserve sign fixed it, thanks for the help.
(02-22-2014, 06:28 AM)guidodi Wrote: [ -> ]Setting VU's clamping to Extra + preserve sign fixed it, thanks for the help.
Thank you for your report.
This bug report has now been marked as
Invalid since it either was not reproducible, not a valid bug or otherwise unacceptable for fixing.
This thread will now be closed and moved in the Invalid/rejected/duplicate bug reports subforum.