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Full Version: [Bug Report] Kingdom Hearts
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[attachment=49945]

Bug: In Kingdom Hearts (doesn't seem to matter which version, it happens in both NTSC-U and Final Mix), in the Hollow Bastion Rising Falls area, entering a bubble or the lift will cause PCSX2 to crash.

Happens even if widescreen patches are disabled, and it's not 60FPS related.

It was fine in the last SVN build 5932, but when it moved to GIT at the end of March, the bug appeared.
- -Final Fantasy X-2 - International + Last Mission [NTSC-J] [SLPM-65478],Final Fantasy X-2 [NTSC-J] [SLPS-25250],Kingdom Hearts - Final Mix [NTSC-J] [SLPS-25198],Kingdom Hearts [NTSC-J] [SLPS-25105]
Move git appear the same bug, crash in gsdx
Please provide exact details on how to replicate the crash and include memory card saves close to the points so we can test this.
Also post the origin of the builds you are using since the build bot is out of commission.
Kingdom Hearts [NTSC-J] [SLPS-25105] and Kingdom Hearts - Final Mix [NTSC-J] [SLPS-25198]
https://www.youtube.com/watch?v=QjkMA3kNlIw
Where did you get the build from?
https://github.com/PCSX2/pcsx2
to build their own
moved to git-latest commit
Hum, I change the way PCSX2 communicate with GSdx on this commit :
Could you check if the problem appears with this commit version:
https://github.com/PCSX2/pcsx2/commit/f7...f536678ee1

If yes, check if is still exists with this one (before my commit)
https://github.com/PCSX2/pcsx2/commit/39...5d50c42f88
pcsx2-r39a9b7b
Final Fantasy X-2 - International + Last Mission [NTSC-J] [SLPM-65478],Final Fantasy X-2 [NTSC-J] [SLPS-25250],Kingdom Hearts - Final Mix [NTSC-J] [SLPS-25198],Kingdom Hearts [NTSC-J] [SLPS-25105]
test ok
pcsx2-rf78c39c
Final Fantasy X-2 - International + Last Mission [NTSC-J] [SLPM-65478],Final Fantasy X-2 [NTSC-J] [SLPS-25250],Kingdom Hearts - Final Mix [NTSC-J] [SLPS-25198],Kingdom Hearts [NTSC-J] [SLPS-25105]
test fail
this issues does not appear in pcsx2-r39a9b7b
this issues occurs in pcsx2-rf78c39c
The only thing i can think causing that is because you aren't waiting for the GS before asking for the data, that could be killing it. Just guessing tho ;p
I hope it only miss a wait.
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