05-21-2014, 06:12 PM
Hello, I keep getting texture flickering on certain objects though it is pretty pervasive. For example, at the house in Inaba the stairs will flicker (alternating between light and dark-ish color) and so will the hallway. It only happens in Direct3d11 while Direct3d9 does not have this effect. I want to use Direct3d11 because it simply looks better though.
My specs:
Intel i5 4670k
GTX 760
8GB RAM DDR3 1333
Samsung Evo 840 120gb
ASRock Z87 Extreme 4
My Direct3d11 settings:
Direct3d11 (Hardware)
Interlacing: None
3x Native Resolution
FXAA Enabled
Texture Filtering Enabled
Automatic Game Fixes on
MTVU on
Everything else default
nVidia Driver version: 9.18.13.2750
Also tried latest SVN to the same effect.
EDIT: SOLVED. Sorry, I just figured it out. I'll leave it up in case someone wants to know. I was running the experimental driver, once I updated to 9.18.13.3523 everything is fixed. Cheers.
My specs:
Intel i5 4670k
GTX 760
8GB RAM DDR3 1333
Samsung Evo 840 120gb
ASRock Z87 Extreme 4
My Direct3d11 settings:
Direct3d11 (Hardware)
Interlacing: None
3x Native Resolution
FXAA Enabled
Texture Filtering Enabled
Automatic Game Fixes on
MTVU on
Everything else default
nVidia Driver version: 9.18.13.2750
Also tried latest SVN to the same effect.
EDIT: SOLVED. Sorry, I just figured it out. I'll leave it up in case someone wants to know. I was running the experimental driver, once I updated to 9.18.13.3523 everything is fixed. Cheers.