07-22-2014, 09:37 PM
I emulated first disc of Metal Gear Solid 3: Subsistance on Hardware renderer, so, i got 50-60 FPS, and those weirdy blue lines on screen
On software renderer those lines is get lost, but FPS is 20<
So, how i can fix these porridge of spec-effects?(i think it is)
Hardware specs
CPU: Intel Core 2 Duo E8400 3.00 GHz
Graphics Card: NVidia GeForce GTX 550 Ti
Memory: 4 GB
Windows 8.1 x64
PCSX2 1.2.1
Settings
EE=2, VU=1
Direct3D11(Hardware)
2x Native Resolution
Texture Filtering
I'm tried to play Shadow of the Colossus(also, with this settings) from ISO and its works great.
On software renderer those lines is get lost, but FPS is 20<
So, how i can fix these porridge of spec-effects?(i think it is)
Hardware specs
CPU: Intel Core 2 Duo E8400 3.00 GHz
Graphics Card: NVidia GeForce GTX 550 Ti
Memory: 4 GB
Windows 8.1 x64
PCSX2 1.2.1
Settings
EE=2, VU=1
Direct3D11(Hardware)
2x Native Resolution
Texture Filtering
I'm tried to play Shadow of the Colossus(also, with this settings) from ISO and its works great.