07-28-2014, 11:29 PM
07-29-2014, 01:19 AM
PC Specs:
CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB
Build Description: PCSX2 1.2.1 r5873 - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
None
Gamefixes Used:
No Vertical Stripes
Auto Reset Targs
Amount of testing done (little/medium/much/completed-game):
little
Comments:
Does not start with GSdx, Auto Reset Targs increases performance from about 30fps to around 45fps. Swapping to GSdx once a race is underway will allow you to finish a race without graphical issues, but will stop working if you attempt to reenter the menus.
Bugs:
Using ZeroGS it will start and go through the menus fine but has large yellow vertical stripes ingame, with some texture corruption. Without the No Vertical Stripes setting it is completely garbled. Trying to boot in CDVD (full) mode causes the entire emulator to crash.
Status
Ingame
CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB
Build Description: PCSX2 1.2.1 r5873 - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
None
Gamefixes Used:
No Vertical Stripes
Auto Reset Targs
Amount of testing done (little/medium/much/completed-game):
little
Comments:
Does not start with GSdx, Auto Reset Targs increases performance from about 30fps to around 45fps. Swapping to GSdx once a race is underway will allow you to finish a race without graphical issues, but will stop working if you attempt to reenter the menus.
Bugs:
Using ZeroGS it will start and go through the menus fine but has large yellow vertical stripes ingame, with some texture corruption. Without the No Vertical Stripes setting it is completely garbled. Trying to boot in CDVD (full) mode causes the entire emulator to crash.
Status
Ingame
07-29-2014, 05:26 PM
PC Specs:
CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB
Build Description: PCSX2 1.3.0-20140729142013 (git) Jul 29 2014 - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
None
Gamefixes Used:
Skipdraw 2
Amount of testing done (little/medium/much/completed-game):
medium
Comments:
Works and is playable using GSdx, but hardware mode has some artifacts and software mode's performance is very poor. Skipdraw below 2 causes stripes over the entire screen, above 3 causes UI and texture corruption.
Bugs:
Hardware mode causes red stripes in the upper left, and artifacts on the other cars. Software mode causes the game to run at half speed without maxing any cores.
Status
Playable
CPU: Intel Core i5 3470 @ 3.2Ghz
GPU: AMD HD 7850 2GB
Build Description: PCSX2 1.3.0-20140729142013 (git) Jul 29 2014 - Windows
If other please specify: N/A
BIOS Used: USA v01.60(07/02/2002) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
None
Gamefixes Used:
Skipdraw 2
Amount of testing done (little/medium/much/completed-game):
medium
Comments:
Works and is playable using GSdx, but hardware mode has some artifacts and software mode's performance is very poor. Skipdraw below 2 causes stripes over the entire screen, above 3 causes UI and texture corruption.
Bugs:
Hardware mode causes red stripes in the upper left, and artifacts on the other cars. Software mode causes the game to run at half speed without maxing any cores.
Status
Playable
07-29-2014, 11:13 PM
(07-29-2014, 05:26 PM)Karthex Wrote: [ -> ]Software mode causes the game to run at half speed without maxing any cores.
Did you set extra renderer threads to 3?
07-30-2014, 04:28 AM
Yes I did, In the menus the game runs at 60fps, but in game seems to try to stay at 30fps in software mode with all four cores hovering around 50% usage, but usage seems to go anywhere between 45 and 70%. Attached a screenshot.
07-24-2015, 11:32 AM
CPU: Intel Core 2 Duo T9300 @ 2.5 GHz
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 1.2.1 Feb 03 2014 (r5875) -Windows
GS: GSdx 5875 (MSVC 18.00, SSE41) 0.1.16
PAD: LilyPad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.0.0
CDVD: cdvdGigaherz (r5822) 0.8.0
USB: USBnull Driver r5822 0.7.0
FW: FWnull Driver r5822 0.7.0
DEV9: DEV9null Driver r5822 0.5.0
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks & Fast CDVD.
Gamefixes:
Skipdraw set to 2. Removes most* of the lines and artifacts.
Amount of testing done (little/medium/much/completed game):
Much.
Bugs:
1) Some red lines are seen on the top left part of screen
2) Distant cars have "boxes" around them.
Comments:
Game looks flawless in software mode. Rendering with OpenGL also looks flawless.
Status:
Playable
GPU: NVidia Quadro FX 3600M 512 MB
Build Description: PCSX2 1.2.1 Feb 03 2014 (r5875) -Windows
GS: GSdx 5875 (MSVC 18.00, SSE41) 0.1.16
PAD: LilyPad svn (r5822) 0.11.0
SPU2: SPU2-X r5830 2.0.0
CDVD: cdvdGigaherz (r5822) 0.8.0
USB: USBnull Driver r5822 0.7.0
FW: FWnull Driver r5822 0.7.0
DEV9: DEV9null Driver r5822 0.5.0
BIOS: USA v02.20 (10/02/2006) Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks:
Default/Recommended speedhacks & Fast CDVD.
Gamefixes:
Skipdraw set to 2. Removes most* of the lines and artifacts.
Amount of testing done (little/medium/much/completed game):
Much.
Bugs:
1) Some red lines are seen on the top left part of screen
2) Distant cars have "boxes" around them.
Comments:
Game looks flawless in software mode. Rendering with OpenGL also looks flawless.
Status:
Playable
07-28-2015, 02:17 PM
Someone should test this with the latest 1.3.1 GIT with the OpenGL HW renderer using the accurate options, it fixes glitches just like this
07-28-2015, 02:40 PM
Definitively. By the way, VU cycle stealing might also have an impact (with the OpenGL HW renderer)