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Full Version: Blood Will Tell (PAL) graphics problem
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[Bug Report] Blood will tell [PAL]
# Pcsx2 version: pcsx2 official 0.9.6 and pcsx2 rev693
# Cpu eerec on, vurec0 and vurec1 on, MTGS on
# Plugins used: Gsdx 0.1.14 or zerogs 0.97.1, spu2ghz 1.9.0 (set to null)
# Description: Game boots fine:
[attachment=14232][attachment=14233]
but the logos are garbled.
[attachment=14234][attachment=14235]
The intro movie blinks (almost each 2nd frame is black). The menu is fine. When ingame 3D graphics are totally garbled (see snaps)
[attachment=14236][attachment=14237]
on both GSDX and ZeroGS. However when using Dx9 software the graphics are O.K.
[attachment=14238]
No version of Playground nor official pcsx2 is known to solve this problem.
* to me it seems similar to the bug reported in Haunting Ground (I've tested it too but the overlay square-like mask seems to be transparent in HG)
PS.
When in ZeroGS the logos are not garbled but ingame is the same as in GSDX.
Hope this thread is O.K. Smile
I can second this, I am experiencing the same issues with Osamu Tezuka's Blood Will Tell, ingame, but I use the latest PCSX2 Beta Build. The logos and everything else, including menus and cutscenes, work, but ingame, it's a mess, no matter what I try with Hardware modo, it seems to work with Software and some options unchecked. I'm not sure why does it happen, but it is, probably, a Plugin issue.