Firstly, I want to say thanks for the fantastic emulator. I do all my PS2 gaming through it and most games run perfectly at 1080p. Transformers chugs a little, but I expect it to. That game has some insanely huge environments for it's system.
Whenever I press the Square button to go into slow time (everything slows down and you do extra damage) the screen becomes so dark I can barely see the brightly coloured lasers I'm firing. I haven't been able to find any gameplay of what the slow time should look like, but surely this is a glitch, right?
In order to help you further with your problem, please make sure the following are all provided.
- Your hardware specs - CPU, Graphics Card, Memory, Operating System.
- The version of PCSX2 you are using.
- Any non default settings you are using.
- What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
(08-12-2014, 07:18 AM)jesalvein Wrote: [ -> ]In order to help you further with your problem, please make sure the following are all provided.
- Your hardware specs - CPU, Graphics Card, Memory, Operating System.
- The version of PCSX2 you are using.
- Any non default settings you are using.
- What games you are trying to play and if you are playing them from ISO or DVD.
Thank You.
Certainly.
I am using version r5766.
My specs are...
Windows 7 64 bit.
Intel Core i7-3770k CPU @ 3.50GHz 3.90 GHz.
16.0 GB Ram.
Nvidia Geforce 660 Ti 2GB
I'm using an Iso file of Transformers, a 2004 game.
My settings are all stock, with 3x Native resolution, but I do have HW Hacks on. It's the only way to get the thing going at a decent speed. Alpha, Aggressive CRC, and a Skipdraw of 1.
Without those hacks there are verticle white lines and a very slow frame rate.
does software mode fix the brightness problem ?
(08-12-2014, 07:43 AM)jesalvein Wrote: [ -> ]does software mode fix the brightness problem ?
Yes, but it makes it pixelated and slow.
(08-12-2014, 07:46 AM)SabbyNeko Wrote: [ -> ]Yes, but it makes it pixelated and slow.
I turned off 8-bit textures and texture filtering, which makes the game go greyscale during slowdown (which is fine, I can see) but also imposes an after image from the gameplay before that.
ok.
that's why it can't be a valid bug report.
tried setting extra sw rendering threads to 4 ?
(08-12-2014, 07:49 AM)jesalvein Wrote: [ -> ]ok.
that's why it can't be a valid bug report.
tried setting extra sw rendering threads to 4 ?
That makes it unplayable.
oh, sorry, if you set it to 3 ? (while using software mode, of course)
(08-12-2014, 07:56 AM)jesalvein Wrote: [ -> ]oh, sorry, if you set it to 3 ? (while using software mode, of course)
Sorry, thought you meant in sw mode. It works fine, just has an after image.
an after image in software mode ?
ok.
give
hat build a try, and if the after image problem persists in software mode, this could be worth a valid bug report (
follow the guidelines)