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Full Version: Ghost in the Shell: Stand Alone Complex UI issues
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(09-05-2014, 02:30 PM)argent07 Wrote: [ -> ]I seem to be encountering a problem with GITSWackoAC; running through the training, mainly to learn the controls and all, and i'm not getting any cybercomm windows displaying where there ought to be some; i've been figuring out the controls on my own, but i feel like i'm missing something.....also most likely there should be a HUD

any fixes or solutions?

i'm using the [OLD INFORMATION REDACTED], with the video plugin being used as the GSdx 0 (MSVC 18.00, AVX) 0.1.16


https://onedrive.live.com/redir?resid=16...hoto%2cJPG
https://onedrive.live.com/redir?resid=16...hoto%2cpng

If it pleases the court, a retail copy of the SAME game, has the SAME problem...

and that sucker had arrived from california about five minutes prior in the mail

now then, i say again, any fixes or solutions?

[EDIT: sorry, skydrive links usually work]
thread reopened after a proof of good faith was received

Scootaloo

Did you rip the game to an ISO file? it looks like you're just playing straight from the DVD. I've had issues when I played from disc instead of playing from an ISO.

Some things to try...

-Make sure you're using stable, or nightly build.
-Try swapping between hardware/software mode. Look under the plugins settings.
Testing the other plugins seeing if they work;

SSE2 version of GSdx 0 had no effect
SSE3 had no effect
SSE41 had no effect
GSNull won't even launch
ZeroGS did work, but runs at half speed

any chance at relaying this to the dev team of the GSdx plugins and figuring out why the Zero plugin works for this aspect?

Using ZeroGS; sniping has a strange overlay on it, and runs at 1/4 to 1/3 speed: https://onedrive.live.com/redir?resid=16...hoto%2cpng

Scootaloo

ZeroGS is a debugging Plugin
(09-10-2014, 07:13 PM)Pikasora Wrote: [ -> ]ZeroGS is a debugging Plugin

Not really. It's far less compatible than GSdx and really serves just to bring up compatibility
Software mode does get the HUD to come up, but it looks like it has roughly the same speed issues

it looks like it runs at 1/2 to 3/4 throttle; haven't reached sniper training again, so i'm not sure how slow that runs

what else can i adjust to bring it up to 100% throttle consistent?
Set extra rendering threads to 3 or 4, overclock, and use speedhacks.
4 rendering threads does bring it up to 45-60 FPS, and EE Cyclerate has been set to '2'

i'll update when i know how sniping affects this

EDIT: the info windows have dropped as low as 43-45 FPS
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