..:: PCSX2 Forums ::..

Full Version: Call of Duty 2 - Big Red One Collector's Edition [SLUS 21318] (U)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
status=5;
version=1.3.0;
console=PS2;
crc=E56D949D;
img_t=empty;
img_f=empty;
wikiurl=Link;
Code:
empty
CPU: AMD A8-3800 @ 2.7GHZ
GPU: Radeon HD 6550D

Build: PCSX2 1.3.0-20141231123229
GSdx 0.1.16
LilyPad SCP 0.11.0
SPU2-X 2.0.0
USA v02.00(14/06/2004) Console

EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop

Speedhacks Used:

EE Cyclerate: 3
VU Stealing: 3

Gamefixes Used:

N/A

Amount of testing done (little/medium/much/completed-game): little

Comments:

Runs very slowly. I had to edit the ini file and set the framerate to 30 instead of 60 so that I can play it. Should run at a solid 30fps on more powerful computers.

Bugs:

Menus and ingame graphics textures are corrupt if gsdx is in hardware mode. Looks fine in software mode.

Status
Playable
PC Specs:
CPU: Intel® Pentium® CPU G2030 @ 3.00GHz
GPU: PALIT GeForce GT 1030 @ 2 GB


OS:Windows 10 Home x64
Build Description: PCSX2 Nightly - v1.7.3066 Release Pack - Windows 


BIOS Used: Europe v02.00(14/06/2004) Console


EE/VU Clamp modes: Standard
EE/VU Rounding: Standard


Speedhacks Used:
* EE Cyclerate: -1
* VU Cycle Stealing: 2


Amount of testing done (little/medium/much/completed-game): Completed


Comments:
The game runs at 1080p 40/60 FPS, no freezes, brakes or bugs. On some levels and scenes, the game was running at 75-90% glitches, so I used speedhacks to fix it, but speedhacks are rarely needed, so it's best to leave it alone.


Bugs:
The game used the Treyarch NGL engine, so in hardware mode in the main menu and in the game there were a large number of graphical errors that loaded the GPU, and now this has been fixed in the latest builds of the emulator.


Status:
Perfect