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Full Version: [Bug Report] Digimon Rumble Arena 2 (PAL)
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PC Details:
AMD Athlon 64 X2 Dual Core 4000+ 2.11GHz
2x 1GB RAM DDR2
Nvidia Geforce 8400GS 512MB
OS: Windows XP Service Pack 3

Emu details:
Version: 0.9.6 720
GFX plugin: GSdx 0.1.14
Sound Plugin: SPU2-X 1.1.0 (All options off)
PAD plugin: Lilypad 0.9.9
CD/DVD plugin: Linuz/Pg ISO 0.8.0
Speedhacks: none or X3 Cycle Rate, INTC, IOP, WaitCycles
Advanced settings: EERec Chop/Zero-None-Flush to Zero-Denormals are Zero
VURecs Chop/Zero-None-Flush to Zero-Denormals are Zero
Gamefixes: Digimon Rumble Arena 2
CPU settings: EERec, VU0rec, VU1rec, MTGS, frame limit


The problem is that half of the screen locks.
.. and did you enable the gamefix?
Try ZeroGs or GSdx software rendering.
(03-14-2009, 02:22 PM)Krakatos Wrote: [ -> ].. and did you enable the gamefix?

Yes.
Gamefixes: Digimon Rumble Arena 2

(03-14-2009, 02:44 PM)rama Wrote: [ -> ]Try ZeroGs or GSdx software rendering.

I didnĀ“t understand rendering in GSDX. Please, explain me.
... and did you try ZeroGs or GSdx software rendering.? And the problem is still there?
Thank you for the explain. But the game is very slow. I will see when i have my new proccesor.
I also used software rendering in DX10 with E8500@4GHZ. Game runs with 50 FPS PAL