01-30-2015, 08:52 AM
I've tried countless builds, isos, and settings (only NTSC, not PAL) and very often when one of the characters talk whereas it's in battle or just normal dialogue, the voice will hang and loop the sound where it hanged until I press X to change the dialogue. Also, voices tend to cut off randomly and never finish the dialogue.
Any ideas on what could be causing this problem? The game's really unplayable like this, it's just to annoying.. especially when something serious is being said.
Edit:
I've tried all kinds of settings already but here's my current settings, if a setting is unlisted I've not touched it or it's default. Also I'm using ISO(s).
Specs
Windows 7 Home Premium 64bit
4GB Dual Channel DDR3
AMD A10-5800K 3.8ghz
AMD Radeon HD 7700
PCSX2 Build (only going to list what I mainly use)
r5875
Settings
Default EE/IOP, VUs, GS, GS Window
Speedhacks disabled entirely
Game Fixes (only 1) "Switch to GSdx software rendering when a fmv plays"
Default Plugins
Direct 3D9
Auto Interlacing
Native PS2 Resolution
Enable FXAA
Half? Texture Filtering
Allow 8-Bit Textures
Anisotropic Filtering 16x
Edge Anti-aliasing (AA1)
Interpolation [Hermite]
XAudio-2
Timestretch
Any ideas on what could be causing this problem? The game's really unplayable like this, it's just to annoying.. especially when something serious is being said.
Edit:
I've tried all kinds of settings already but here's my current settings, if a setting is unlisted I've not touched it or it's default. Also I'm using ISO(s).
Specs
Windows 7 Home Premium 64bit
4GB Dual Channel DDR3
AMD A10-5800K 3.8ghz
AMD Radeon HD 7700
PCSX2 Build (only going to list what I mainly use)
r5875
Settings
Default EE/IOP, VUs, GS, GS Window
Speedhacks disabled entirely
Game Fixes (only 1) "Switch to GSdx software rendering when a fmv plays"
Default Plugins
Direct 3D9
Auto Interlacing
Native PS2 Resolution
Enable FXAA
Half? Texture Filtering
Allow 8-Bit Textures
Anisotropic Filtering 16x
Edge Anti-aliasing (AA1)
Interpolation [Hermite]
XAudio-2
Timestretch