..:: PCSX2 Forums ::..

Full Version: PSX compatibility
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8
After collaborating with Refraction on improving the current timing system we have in PCSX2, he and I have finally gotten some PSX games closer to being fully playable. Hopefully soon we can celebrate with Crash and Jak running on the same emulator
PSX on PCSX2 Test
[Image: WOOT.png]
Great news & great job guys Smile
I demand a video demonstration.

[Image: 578a552f95da1310c261ef5d7aa407e553eb1df5...b77266.jpg]
will later, too busy cleaning the house so I can get 6mbs on friday. I just got done vacuuming the living room

Sadly due to the new timing, the game is ballsack slow.
Well currently it's quite slow. The numbers in the GSdx title bar don't really work with PSX games, because they are trying to count the EE and such, and as you know PSX games run on the IOP mostly.
so run balls slow still and stilll look worse then epsxe and other ps1 emulators? i might be the odd one out here but what does it matter is pcsx2 emulates ps1 games? it just more work for the small dev crew we have to begin with?

I mean if it gona help ps2 games emulation i all for but if it just to say it can emulated ps1 games. i rather not have the resource wasted
Well, the greater accuracy is always a good thing IMO.
(04-02-2015, 01:10 AM)Nobbs66 Wrote: [ -> ]Well, the greater accuracy is always a good thing IMO.

great accuracy for ps2 games? or ps1 games, last i check ps1 and ps2 games arnt the same so have better accuracy for ps1 games isnt exactly needed seeing the this ps2 emulator?

Then again looks at the date it is April 1st...
I'll post a vid of it later
(04-02-2015, 01:12 AM)tsunami2311 Wrote: [ -> ]Then again looks at the date it is April 1st...

The bottom left corner of the screenshot looks a bit odd.. Wink
Pages: 1 2 3 4 5 6 7 8