I was wondering why the game is lagging. I got nothing switched on that will impact performance, at least i think so.It would lag dropping frames down in between 50 - 60 fps. Rarely goes down to 45 - 49 fps. If i try putting the custom res to 1080p it would lag much more, i left it at 1280 x 720.
My hardware:
CPU: Intel Core i5 760 @ 2.80 GHz
CPU Speed: About 2.792 GHz (4 logical threads)
Ram Memory: 4055 MB (4 GB)
Graphics Card: AMD Radeon HD 5570
Hard drive Space: 338 GB of 918 GB
I have some screenshots attached. This is my 1st time with PCSX2 v1.2.1.[
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(04-03-2015, 03:49 AM)firedragonslayer Wrote: [ -> ]I was wondering why the game is lagging. I got nothing switched on that will impact performance, at least i think so.It would lag dropping frames down in between 50 - 60 fps. Rarely goes down to 45 - 49 fps. If i try putting the custom res to 1080p it would lag much more, i left it at 1280 x 720.
My hardware:
CPU: Intel Core i5 760 @ 2.80 GHz CPU Speed: About 2.792 GHz (4 logical threads)
Ram Memory: 4055 MB (4 GB)
Graphics Card: AMD Radeon HD 5570
Hard drive Space: 338 GB of 918 GB
I have some screenshots attached. This is my 1st time with PCSX2 v1.2.1.
Do native res with your GPU. Your CPU also seems as if it's too weak for Midnight Club 3 - it's demanding as hell, up there with
God of War Ratchet and Clank and Gran Turismo 4.
Well damn, i did notice that when i changed it to native ps2 res it worked better. Well gonna need an upgrade soon, its 3 year old hardware. Got one more question, if i got Midnight Club 3 on ps3 digital download (I think you can get it) it would run at original ps2 res right?
(04-03-2015, 03:58 AM)firedragonslayer Wrote: [ -> ]Well damn, i did notice that when i changed it to native ps2 res it worked better. Well gonna need an upgrade soon, its 3 year old hardware. Got one more question, if i got Midnight Club 3 on ps3 digital download (I think you can get it) it would run at original ps2 res right?
Yes; it emulates the PS2 hardware down to its native resolution of 640x448; the PS3 assumptively sends it to GPU as a 720x480 frame then upscaled to the final desired resolution.
(04-03-2015, 04:01 AM)Marge Simpson Wrote: [ -> ]Yes; it emulates the PS2 hardware down to its native resolution of 640x448; the PS3 assumptively sends it to GPU as a 720x480 frame then upscaled to the final desired resolution.
Thanks, i appreciate your help!
someone had speed problems at this game even with a Ivybridge i7 processor, try searching for some older pcsx2 version which, played this game a little faster.
(04-03-2015, 03:54 AM)Marge Simpson Wrote: [ -> ]Do native res with your GPU. Your CPU also seems as if it's too weak for Midnight Club 3 - it's demanding as hell, up there with God of War
GOW isn't even remotely demanding, I managed to play that game at 60fps even with my old core2duo.
(04-03-2015, 08:15 AM)ssakash Wrote: [ -> ]someone had speed problems at this game even with a Ivybridge i7 processor, try searching for some older pcsx2 version which, played this game a little faster.
GOW isn't even remotely demanding, I managed to play that game at 60fps even with my old core2duo.
Really? I thought GoW was demanding. Eh what the hell.
(04-03-2015, 01:15 PM)Marge Simpson Wrote: [ -> ]Really? I thought GoW was demanding. Eh what the hell.
how did you come to that conclusion ?
Gow is actually demanding.
But it's one of those few games (like SotC) that reacts quite well to speedhacks.
Hence the playability on relatively weak rigs.
I still get around 60fps constant on most scenes with the slider values set to default but, it still drops a little low on some boss fights on my Core2duo.
yeah, it reacts well to speedhacks. increasing the sliders made me able to achieve more than 80fps at almost all scenes but still, they are fake fps anyway. but, I can still notice a visible Improvement in RFPS.