..:: PCSX2 Forums ::..

Full Version: Dragon Quest & Final Fantasy in Itadaki Street Special help please
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Hi im new to the forum and was wondering if i could get some help. No mater what config i try on this game the actual board is showing up as black shadows with no board. I have tried a lot of different graphics plugins and none of them solve it. I am running pscx2 1.2.1 the available plug ins i have are

direct3d9
direct3d11
null
opengl

Thanks in advance
Post the content of your Emulog and also, did you try pressing F9 ?
yes and it did nothing Sad This is the log
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000

Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8191 MB
CPU name = AMD FX™-4300 Quad-Core Processor
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 3.800 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 3e98320b
x86EFlags = 2fd3fbff

x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. FMA
MMX2 .. SSE4a

Reserving memory for recompilers...

Loading plugins...
Binding GS: Z:\Playstation2\plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: Z:\Playstation2\plugins\lilypad-r5875.dll
Binding SPU2: Z:\Playstation2\plugins\spu2-x-r5875.dll
Binding CDVD: Z:\Playstation2\plugins\cdvdGigaherz.dll
Binding USB: Z:\Playstation2\plugins\USBnull.dll
Binding FW: Z:\Playstation2\plugins\FWnull.dll
Binding DEV9: Z:\Playstation2\plugins\DEV9null.dll
Plugins loaded successfully.

(GameDB) 9655 games on record (loaded in 242ms)
HLE Notice: ELF does not have a path.


Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.

Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: Z:\Playstation2\Roms\Mortal-Kombat-Deadly-Alliance-(USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2287872 sectors)
Opening USB
Opening FW
Opening DEV9
AMD Radeon R7 200 Series (8.17.10.1247)
McdSlot 0: Z:\Playstation2\memcards\Mcd001.ps2
McdSlot 1: Z:\Playstation2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.23;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_204.23;1) Game CRC = 0x059F35E8, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_204.23;1
(SYSTEM.CNF) Software version = 1.03
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_204.23;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_204.23;1
1 00100000 0030a000 .................................................
Loaded, cdrom0:¥SLUS_204.23;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '059F35E8.pnach' from archive 'Z:\Playstation2\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000 )
(Wide Screen Cheats DB) Patches Loaded: 3
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.1

Copyright 1999-2001 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
SCEIMAGEUPLOAD: Loaded cdrom0:¥MODULES¥SIO2MAN.IRX;1 module
RAWLOADING: started: cdrom0:¥LOADING.RAW;1
RAWLOADING: Finished: cdrom0:¥LOADING.RAW;1
==> allocated SystemHeap size: 27016.11 K
==>> allocated OVERFLOW_HEAP size: 1415.91 K
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
memory card drivers succesfully loaded
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥MODULES¥SDRDRV.IRX;1 args 0 arg
SDR driver version 4.0.1 © SCEI
Exit rsd_main
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥MSL.IRX;1 args 0 arg
MSL IOP driver version 1.7.4
Installing Thread Init
MFL driver version 1.0.0
Installing IOP Side Remote Init
Installing MFL Thread Init
MFL Started
msl command loop...
mflRemoteInit
mflThreadInit...
mfl command loop...
loadmodule: id 31, ret 0
ListPoolAttach: 10 elts of size 0 at 0x0053dd50
ListPoolAttach: 64 elts of size 8 at 0x0053fef0
ListPoolAttach: 64 elts of size 116 at 0x0053ddf0
Init: FLAGS=1, Tracks=3
SysInit: FLAGS=0, Voices 0-64, Assetfile="MSLASSET.MS2"
[IOP] ListPoolAttach: 64 elts of size 56 at 0x000bf7e0
[IOP] ListPoolAttach: 564 elts of size 168 at 0x000a6280
[IOP] ListPoolAttach: 500 elts of size 0 at 0x000c16e0
[IOP] ListPoolAttach: 64 elts of size 36 at 0x000c09e0
Initialize IOP Ram: (ed900)
>>>>>>>>>>>>>>>> Initialize IOP Ram: (950k)
Initialize Sound Ram: (5010,1faff0)
mslThreadInit: b86a4b
mslThread Running...
MSL EE version 1.7.4 ready
MFL EE Thread Init
mfl EE command loop...
mflFileSystemInit
Installing MFL File Thread
File IO thread running
MFL File Thread Ready
File Link IOP to EE Ready
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
Warning: transfer size not rounded to 64 bytes.
DATA From IOP: 53dc64 20 [128]
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
Warning: transfer size not rounded to 64 bytes.
DATA From IOP: 1fc4530 1524 [1600]
Warning: non-64 byte aligned buffer passed to mflReadQ, performance may suffer
DATA From IOP: 1fc2f10 4096 [4160]
Open Asset File: [cdrom0:¥SNDSPS2¥MSLASSET.MS2]
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
HLE Notice: ELF does not have a path.

Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Loading patch '059F35E8.pnach' from archive 'Z:\Playstation2\cheats_ws.zip'
comment: Widescreen hack by nemesis2000 (pnach by nemesis2000 )
(Wide Screen Cheats DB) Patches Loaded: 3
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: Z:\Playstation2\Roms\DragonQuestFinalFantasyParty.iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (785504 sectors)
Opening USB
Opening FW
Opening DEV9
AMD Radeon R7 200 Series (8.17.10.1247)
McdSlot 0: Z:\Playstation2\memcards\Mcd001.ps2
McdSlot 1: Z:\Playstation2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.70, ctm:393Mhz, cpuclk:295Mhz detected)

PlayStation 2 ======== Hard reset boot
ROMGEN=2006-0210, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20060210-142424,ROMconf,PS20220WC20060210.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (370:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.

EE DECI2 Manager version 0.06 Apr 7 2005 21:09:14
CPUID=2e20, BoardID=0, ROMGEN=2006-0210, 32M

(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPM_657.97;1) Game CRC = 0xD9AA40D4, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPM_657.97;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC


IOP Realtime Kernel Ver.0.9.1

Copyright 1999 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLPM_657.97;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLPM_657.97;1
0 00100000 003a4600 ...........................................................
Loaded, cdrom0:¥SLPM_657.97;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Get Reboot Request From EE
ROM directory not found

PlayStation 2 ======== Update rebooting..

PlayStation 2 ======== Update reboot complete
cdvdman Init


IOP Realtime Kernel Ver. 2.2

Copyright 1999-2002 © Sony Computer Entertainment Inc.

Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 ©SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥MODULES¥MTAPMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 0
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 29, ret 2
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 30, ret 0
loadmodule: fname cdrom0:¥MODULES¥SSD.IRX;1 args 0 arg
SSD Ver 3.0.040607.0,0060
loadmodule: id 31, ret 0
loadmodule: fname cdrom0:¥MODULES¥RSSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥MODULES¥CRI_ADXI.IRX;1 args 0 arg
CRI ADX Driver Ver.9.24(Jun 30 2004 16:28:40)
CRI ADX Driver : Main Thread Priority = 39
CRI ADX Driver : PSM Thread Priority = 39
CRI ADX Driver : DTX Thread Priority = 48
CRI ADX Driver : SPU CORE Number = 0
CRI ADX Driver : sceSdInit(SD_INIT_COLD) call.
loadmodule: id 33, ret 2
DVCI: "¥MOV¥SUMMONS.AFS" found.
DVCI: "¥MOV¥TUTOR.AFS" found.
DVCI: "¥SE¥A000.AFS" found.
DVCI: "¥SE¥C000.AFS" found.
DVCI: "¥BGM.AFS" found.
DVCI: "¥CASINO.AFS" found.
DVCI: "¥GAME.AFS" found.
DVCI: "¥ITASUTO.AFS" found.
DVCI: "¥MENU.AFS" found.
DVCI: "¥XOE.AFS" found.
DVCI: Total 10 files.
PS2RNA: sceSifAllocIopHeap(266304) ret=0x000fee00
PS2RNA: sceSifAllocIopHeap(2256) ret=0x0013ff00
PS2RNA: sceSifAllocIopHeap(16448) ret=0x00140800
CApp::Init: Done.
Texture GS:0
Texture GS:1
Texture GS:2
Texture GS:3
Texture GS:4
Texture GS:5
Texture GS:6
Texture GS:7
Texture GS:8
■■■ルート Squal Startモード Count129, Node20, End5
▲ルート1:マス番号:8
総合評価 137
マー 0, 通過 0, サラ 0, 支払 0
有利 6, 特殊 0, 先サ 131, 先支 0
▲ルート2:マス番号:11
総合評価 134
マー 0, 通過 0, サラ 0, 支払 0
有利 3, 特殊 0, 先サ 131, 先支 0
▲ルート3:マス番号:9
総合評価 63
マー 0, 通過 0, サラ 0, 支払 0
有利 14, 特殊 0, 先サ 49, 先支 0
▲ルート4:マス番号:10
総合評価 58
マー 0, 通過 0, サラ 0, 支払 0
有利 9, 特殊 0, 先サ 49, 先支 0
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
AMD Radeon R7 200 Series (8.17.10.1247)
Forced software switch enabled.
Loading GS
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
Enter: MainMenu.
Suspending single plugin: GS
Saving GS
Closing GS
Recovering single plugin: GS
Opening GS
AMD Radeon R7 200 Series (8.17.10.1247)
Loading GS
Overall 0 Cheats loaded
Overall 0 Widescreen hacks loaded
■■■ルート Squal Startモード Count19, Node7, End1
▲ルート1:マス番号:2:15:14:4:13:12
総合評価 116
マー 100, 通過 0, サラ 0, 支払 0
有利 16, 特殊 0, 先サ 0, 先支 0
■■■ルート Tifa Startモード Count129, Node20, End5
▲ルート1:マス番号:11
総合評価 134
マー 0, 通過 0, サラ 0, 支払 0
有利 3, 特殊 0, 先サ 131, 先支 0
▲ルート2:マス番号:8
総合評価 109
マー 0, 通過 0, サラ 0, 支払 22
有利 0, 特殊 0, 先サ 131, 先支 0
▲ルート3:マス番号:9
総合評価 63
マー 0, 通過 0, サラ 0, 支払 0
有利 14, 特殊 0, 先サ 49, 先支 0
▲ルート4:マス番号:10
総合評価 58
マー 0, 通過 0, サラ 0, 支払 0
有利 9, 特殊 0, 先サ 49, 先支 0
Enter: MainMenu.
■■■ルート Tifa Startモード Count19, Node7, End1
▲ルート1:マス番号:5:12:13:4:14:15
総合評価 108
マー 100, 通過 0, サラ 0, 支払 0
有利 8, 特殊 0, 先サ 0, 先支 0
try giving the development builds from here a shot. also, make sure to try the game with the default settings.
I took your adivice and still got the black board with the other builds on default and when i try to find that zeroplugin it still wont show up this is the ones i can use from the builds i just got

http://i71.photobucket.com/albums/i143/e...xmye37.png

its the same as plug ins in the build i have... Hmm not sure where to go from here
you should choose ZeroGS in the plugin selector menu at the GS drop down list not at the GSdx plugin settings.
ah i see thank you for your help. I wish i could do this with the front end ps2 program but i guess i can only do it though the actual emulator. Thanks and Im sorry for my lack of knowledge.
so, was the graphical glitches resolved in ZeroGS ?