05-21-2015, 09:41 AM
Sorry if this is the wrong format for a bug report, please reply fixes if needed
GS DUMP :
https://www.dropbox.com/s/w9mz0tvd5obwjw...14.gs?dl=0
LINK to video of glitch:
https://www.youtube.com/watch?v=2sSfRuMf7sw
Discription: I can load the game up just fine, everything seems to be 100%, I can select the level from the main menu/navigate the menu just fine. Once I launch the game though things start to get glitchy. The game loads fine, im able to pan the camera, jump, crouch, etc. But once I start to move with the analog stick or the D-Pad (using motioninJoy with a ps3 controller), Jim (the character youre playing) starts to move his current position super fast, about 2 or 3 times, and then the camera flies off the map, and am unable to play.
UPDATE: It seems that if i continue to run around, he wont fly off the screen, but once I stop at any point after initially moving, within a few seconds, the character will fly off the screen.
Code:
# PCSX version: official v1.2.1 release
# CPU options EE/IOP defaults, VUs defaults (tested different combinations of Rounding/clamping Modes, none of which helped)
# Plugins used: GSdx 0.1.16 [gsdx32-ssse3-r5875] and zeroGS 0.97.1 [zerogs-r5875] neither of which worked both with hardware and software, dx11
Code:
PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft (build 9200), 64-bit
Physical RAM = 8109 MB
CPU name = Intel(R) Core(TM) i5-3550 CPU @ 3.30GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.291 ghz (4 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-avx-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9655 games on record (loaded in 239ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: D:\ps2\Disney's Treasure Planet (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1255712 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\....\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\....\Documents\PCSX2\memcards\Mcd002.ps2
McdSlot 2: [disabled]
McdSlot 3: [disabled]
McdSlot 4: [disabled]
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.20(10/02/2006) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.46;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SCUS_971.46;1) Game CRC = 0xB489E1CD, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_971.46;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
GSdx: failed to compile external post-processing shader.
GS DUMP :
https://www.dropbox.com/s/w9mz0tvd5obwjw...14.gs?dl=0
LINK to video of glitch:
https://www.youtube.com/watch?v=2sSfRuMf7sw
Discription: I can load the game up just fine, everything seems to be 100%, I can select the level from the main menu/navigate the menu just fine. Once I launch the game though things start to get glitchy. The game loads fine, im able to pan the camera, jump, crouch, etc. But once I start to move with the analog stick or the D-Pad (using motioninJoy with a ps3 controller), Jim (the character youre playing) starts to move his current position super fast, about 2 or 3 times, and then the camera flies off the map, and am unable to play.
UPDATE: It seems that if i continue to run around, he wont fly off the screen, but once I stop at any point after initially moving, within a few seconds, the character will fly off the screen.