05-30-2015, 08:08 PM
I want to propose a simplification of the crc hack management.
The idea is to create a drop down list
Level 0 -> no crc, auto skip depth texture disabled, no hw hack (oi/oo/cu)
Level 1 -> hw hack (oi/oo/cu)
Level 2 -> crc enabled partially and auto skip depth texture enabled
Here the idea is to disable the crc that were fixed in opengl
Level 3 -> all crc
Level 4 -> all crc + agressive
The goal is to fix crc hack as much as possible. Once a crc hack is fixed it will move from level 1 to level2. Same story if I manage to fix the handling of depth texture.
Default will be level 2
This way it merge 3 chceck box into a single element. I think it can be moved in the hw panel to separate it from the user hack option.
Currently it is a nightmare, you need to enable user hack to disable hack...
The idea is to create a drop down list
Level 0 -> no crc, auto skip depth texture disabled, no hw hack (oi/oo/cu)
Level 1 -> hw hack (oi/oo/cu)
Level 2 -> crc enabled partially and auto skip depth texture enabled
Here the idea is to disable the crc that were fixed in opengl
Level 3 -> all crc
Level 4 -> all crc + agressive
The goal is to fix crc hack as much as possible. Once a crc hack is fixed it will move from level 1 to level2. Same story if I manage to fix the handling of depth texture.
Default will be level 2
This way it merge 3 chceck box into a single element. I think it can be moved in the hw panel to separate it from the user hack option.
Currently it is a nightmare, you need to enable user hack to disable hack...