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Full Version: Incorrect Depth Order in DQ5
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[Image: 2015-06-17%2003%2017%2017_zpsvohvxqve.jpg]
[Image: 2015-06-17%2003%2013%2048_zps1jddy5jy.jpg]

This has been happening last month after I tried to download PCSX 1.3.1 from the bot-build site. So would like to let the team know that DQ5 is drawing depth incorrectly.
It was always broken on Opengl. Are you using Directx?
Yes. Using Direct9 Hardware (Native Resolution)
MTVU and Fast CDVD enabled
With a recent driver it must work with openGL too.
So older versions show correct depth order?
I Just tried it on the latest build from here:

http://buildbot.orphis.net/pcsx2/index.php

It works perfectly on all renderers with default settings.

Quote:So older versions show correct depth order?

Yes, on dx and software, Opengl had some problems in older builds. It works well now.
Great Smile

Note: openGL requires a driver that support ARB_clip_control. You will be fine if you have a DX11-class GPU (or the open source driver....)
Forgot to tell I'm using [pcsx2-v1.3.1-530-g62beb3a-windows-x86].

The result is okay for DirectX11 (Hardware)
The problem is no BGM at all. Only SFX works. (Tried XAudio, DirectSound)
[Image: 2015-06-17%2019%2001%2039_zpsb3zwjoqw.jpg]

For OpenGL, it gives me a blank white screen.
[Image: 2015-06-17%2019%2004%2013_zps2cothwmg.jpg]

Saying this :
[Image: 2015-06-17%2019%2018%2029_zps9gclime7.jpg]

Also, DirectX 11 shows some unusual 3D drawing like this :
[Image: 2015-06-17%2019%2007%2032_zpsghxl2gfw.jpg]
idk, it looks very different from DX9, I see the jagged on every lights.
But this picture is another game, maybe I should start a new thread with it ?
Sorry openGL requires a real GPU driver... The open source driver is miles ahead of the Intel proprietary driver. You have a white screen because it failed to compile the GLSL shader.
The intel driver is not a real driver? I thought nowadays the iGPU isn't that bad.... Or is there only a lack of OGL support?
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