07-24-2015, 06:36 PM
07-24-2015, 06:41 PM
Frame buffer mask emulates the same bit masking as GS does by replacing the blending unit with a shader to emulate those effects, the progress reports will give more detail on it.
don't know what you mean by accurate texture cache ??? what kind of functionality are you expecting ?
don't know what you mean by accurate texture cache ??? what kind of functionality are you expecting ?
07-25-2015, 11:10 AM
(07-24-2015, 06:36 PM)knight321 Wrote: [ -> ]accurate texture cache is it possible for opengl?
If you mean a better texture cache with less glitches. Yes it is possible. Actually depth support is about a better handling of depth texture in the texture cache.
However it won't happen soon. It is quite complexe, it will depends on my priority list.
07-25-2015, 05:58 PM
yes texture cache with less glitch
just the texture cache not the texture depth!
thanks for info
is it possible for opengl and direct x 11 support adaptive multisample anti aliasing?
just the texture cache not the texture depth!
thanks for info
is it possible for opengl and direct x 11 support adaptive multisample anti aliasing?