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Full Version: Does mipmapping will be included in GSdx 1.0?
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Just wanting to know that, also in 1.0 OpenGL will have a much bigger role than DirectX correct?
OpenGL has much better support for the GS emulation yes, however MipMapping is a Texture Cache issue (DX and OpenGL share the texture cache) and this still has not been done as it is a big big job.
(07-29-2015, 10:25 AM)refraction Wrote: [ -> ]OpenGL has much better support for the GS emulation yes, however MipMapping is a Texture Cache issue (DX and OpenGL share the texture cache) and this still has not been done as it is a big big job.

Understood