Does anyone know why this happens..? It happens with Tony Hawks Proving Grounds too..
It's a USA copy which patched to PAL. I have the PAL copy for both games and the same thing still happens...
PC Specs:
ATI R9 280 Windforce Edition
10GB DDR3 1066mhz cl7 RAM
AMD Phenom II X3 720 2.8GHz
Corsair Force LS 60GB SSD 350mb/s write, 508 mb/s read
please provide your emulog ,did you try using software mode ?
(09-28-2015, 05:52 PM)ssakash Wrote: [ -> ]please provide your emulog ,did you try using software mode ?
Yeah I tried software, hardware and OpenGL.
Quote:PCSX2 1.2.1.r5873 - compiled on Feb 3 2014
Savestate version: 0x9a0a0000
Host Machine Init:
Operating System = Microsoft Enterprise Edition (build 9200), 64-bit
Physical RAM = 10220 MB
CPU name = AMD Phenom II X3 720 Processor
Vendor/Model = AuthenticAMD (stepping 02)
CPU speed = 2.812 ghz (3 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802009
x86EFlags = efd3fbff
x86 Features Detected:
MMX.. SSE.. SSE2.. SSE3
MMX2 .. 3DNOW .. 3DNOW2.. SSE4a
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\gsdx32-sse2-r5875.dll
Windows 6.2.9200
Binding PAD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\lilypad-r5875.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\spu2-x-r5875.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.2.1\Plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9655 games on record (loaded in 282ms)
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Windows 6.2.9200
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
* SPU2-X: Enumerating PortAudio devices:
*** Device 0: 'Primary Sound Driver' (Windows DirectSound)
*** Device 1: '1 - SONY TV (AMD High Definition Audio Device)' (Windows DirectSound)
*** Device 2: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows DirectSound)
*** Device 3: '1 - SONY TV (AMD High Definition Audio Device)' (Windows WASAPI)
*** Device 4: 'Realtek Digital Output (Realtek High Definition Audio)' (Windows WASAPI)
*** Device 5: 'Speakers (Realtek HD Audio output)' (Windows WDM-KS)
*** Device 6: 'SPDIF Out (Realtek HDA SPDIF Out)' (Windows WDM-KS)
*** Device 7: 'Output (AMD HD Audio HDMI out #0)' (Windows WDM-KS)
Opening CDVD
isoFile open ok: C:\Users\James\Desktop\Tony Hawk's Project 8 (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1927520 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0: C:\Users\James\Documents\PCSX2\memcards\Mcd001.ps2
McdSlot 1: C:\Users\James\Documents\PCSX2\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Europe v01.60(04/10/2001) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_214.44;1) Game CRC = 0xEF3467C1, EntryPoint = 0x0042D430
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.44;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
(UpdateVSyncRate) Mode Changed to PAL.
(UpdateVSyncRate) FPS Limit Changed : 50.00 fps
Please screenshot all emulation and gsdx plugin settings.
Have you tried GSDX -> HW hacks -> Configure -> skipdraw -> some value between 1 and 10? You need to run in HW renderer to see a difference.
what if you don't oatch the game ?
why did you patch it ?
you need to get the latest developer version and use OpenGL With the hardware depth enabled.