12-06-2015, 11:06 PM
# PCSX2 version:
PCSX2-v1.3.1-1525-g601d182
PCSX2-v1.3.1-1454-g91b2fd3
PCSX2 1.2.1 stable
PCSX2 1.0.0 stable
# CPU options:
Tested all without any effect on the bug effect
# Plugins used:
GSdx DX11 SW (whichever version came packaged with the build I mentioned), SPU2-X (whichever version came packaged with the build I mentioned, changed various settings to no avail), ZeroSPU 0.46
# Description:
Some sound go into an infinite loop, especially easy to reproduce in any mission that features jet fighters (let several in close proximity and start using a rapid fire gun and destroy one of them), not fixed by any settings nor manual game fixes, using ZeroSPU fixes it but introduces a 0.5-1 second delay on every sound, using the version of SPU2-X packaged with the 1.0.0 stable fixes the bug (tested a good dozen times and couldn't reproduce the bug with that version).
PCSX2-v1.3.1-1525-g601d182
PCSX2-v1.3.1-1454-g91b2fd3
PCSX2 1.2.1 stable
PCSX2 1.0.0 stable
# CPU options:
Tested all without any effect on the bug effect
# Plugins used:
GSdx DX11 SW (whichever version came packaged with the build I mentioned), SPU2-X (whichever version came packaged with the build I mentioned, changed various settings to no avail), ZeroSPU 0.46
# Description:
Some sound go into an infinite loop, especially easy to reproduce in any mission that features jet fighters (let several in close proximity and start using a rapid fire gun and destroy one of them), not fixed by any settings nor manual game fixes, using ZeroSPU fixes it but introduces a 0.5-1 second delay on every sound, using the version of SPU2-X packaged with the 1.0.0 stable fixes the bug (tested a good dozen times and couldn't reproduce the bug with that version).