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Full Version: [Bug/Regression] Confirming bug report by Devina (RE:CVX cut off screen at bottom)
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Reference post: http://forums.pcsx2.net/Thread-1-4-0-rel...#pid501578

I can confirm it as well. The screen is cut off.
There's nothing weird going on in the emulog, no errors, etc. It's just not displaying the screen correctly.

As far as I can tell there seems to be some kind of weird zooming in that's occurring.


Broken screen
[Image: pcsx2%202016-01-09%2018-15-16-127.png]


Correct Screen
[Image: pcsx2%202016-01-09%2018-16-19-025.png]
Ssakash and .r5 will have to look into the issue, since it seems to be caused by their commit.
Yeah. And I haven't checked other games yet so I don't know if it's this game specifically or if it happens to other games as well.
I've added the information about this on Git along with another regression on NTSC bios screen which was caused by the saturation commit. maybe as a temporary workaround to fix this issue we could probably only do the saturation for a specific range of the CRTC height.

@Ryudo: can you provide the native resolution of the following game, the one displayed at the Titlebar ?
Native Resolution is 640x480 for RECVX. (Starting to wonder if it might be related to that. There's not a lot of games that run in 640x480. Most games run at 512x### right?)
(01-09-2016, 10:23 PM)Ryudo Wrote: [ -> ]Native Resolution is 640x480 for RECVX. (Starting to wonder if it might be related to that. There's not a lot of games that run in 640x480. Most games run at 512x### right?)

most game( at least ntsc games) seem to be 640x448
I just found a better alternative to handle this NTSC video mode saturation. I have attached a GSDX plugin on my post, can you check whether RE:CVX works fine ? ( sorry, don't have this game to test )

on the other hand, this seems to fix the NTSC bios misplacement and also plays nice with Tribes: Aerial assault. someone also needs to check whether Skyrunner and Devil may cry 3 have any regressions.

Here's the code if anyone's interested : https://github.com/ssakash/pcsx2/pull/15
Yeah CVX works with that one.

[Image: pcsx2%202016-01-10%2013-59-59-655.png]
I had said when the first change was made that I knew some games needed > 448, but I couldn't provide example so it wasn't considered. Anyway good job ssakash.
The issue is fixed!

I hope you can implement this in all the plugins and builds.

Thanks for fixing it.

It's a good thing I noticed this, who knows how long it would've remained.
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