03-24-2016, 09:05 AM
PCSX2 Versions: 1.4.0, 1.21, 1.0.0
Emulation Options: Preset - 1 (No Speedhacks, All Recommended Settings)
Plugins Used: GSDx. SPU2-X, LilyPad (Rest are Null)
Description: "Double Vision" issues. The Issue actually spans across all Three (3) games in the .hack//G.U. series. Regardless of hacks used or not used (It is ever present) there are Three (3) "Ghost" images laid upon the main rendered image. The issue becomes more prevalent with upscaling. Here is an example: [attachment=59415] (1366 x 768 custom internal resolution used to amplify the effect, though can be amplified with any upscaling setting). The larger the upscale, the more severe the effect.
The issue only affects the 3-Dimensional Rendering, and not the UI. It seems that most cutscenes do not have the issue. Possibly Post Processing that gets blown up with the upscaling, but I'm no expert.
Tested on Two (2) different computers. Most recently used specs:
APU A8-5600K Quad-Core
(GPU inactive, No Overclock)
Radeon HD 7870 XFX Core Edition
(Dual Dissipation, No Overclock)
8 GB DDR3 1600MHz
(No Memory Clock)
Windows 7 Ultimate 64-Bit
Extra Notes: There is a large section of space on the lower portion of the screen where the effect is not visible. Using the TC Offset Setting X:0 Y:6000 I was able to bring that line down and align one (1) of the images with the original, but the other two ( 2) still remain. Have tried with CRC hacks set to Full, None, and Agressive, have tried what some have suggested and used the Half-Pixel Offset HW Hack, all to no avail.
Extra Extra Notes: It is worth mentioning that the issue/effect is still there, even in native. It seems to be a sort of bloom, used to emphasize the backstory of a game within a game. I could be wrong, but it is there either way. Both hardware and software rendering on DX9 and 11 were used, none of which made a difference. OpenGL Hardware Rendering was used, to no avail. I am unable to test OpenGL software, for some unknown reason. I may be missing something in my drivers, but that's something I'll have to look into on my end and is in no way a reflection of the bug/issue. I have included two more images in the attachments.
Edit: The other two (2) "Ghost" images are more prevalent on higher upscales, I tried 1600 x 900 as well, and had the other two images be very visible.
Emulation Options: Preset - 1 (No Speedhacks, All Recommended Settings)
Plugins Used: GSDx. SPU2-X, LilyPad (Rest are Null)
Description: "Double Vision" issues. The Issue actually spans across all Three (3) games in the .hack//G.U. series. Regardless of hacks used or not used (It is ever present) there are Three (3) "Ghost" images laid upon the main rendered image. The issue becomes more prevalent with upscaling. Here is an example: [attachment=59415] (1366 x 768 custom internal resolution used to amplify the effect, though can be amplified with any upscaling setting). The larger the upscale, the more severe the effect.
The issue only affects the 3-Dimensional Rendering, and not the UI. It seems that most cutscenes do not have the issue. Possibly Post Processing that gets blown up with the upscaling, but I'm no expert.
Tested on Two (2) different computers. Most recently used specs:
APU A8-5600K Quad-Core
(GPU inactive, No Overclock)
Radeon HD 7870 XFX Core Edition
(Dual Dissipation, No Overclock)
8 GB DDR3 1600MHz
(No Memory Clock)
Windows 7 Ultimate 64-Bit
Extra Notes: There is a large section of space on the lower portion of the screen where the effect is not visible. Using the TC Offset Setting X:0 Y:6000 I was able to bring that line down and align one (1) of the images with the original, but the other two ( 2) still remain. Have tried with CRC hacks set to Full, None, and Agressive, have tried what some have suggested and used the Half-Pixel Offset HW Hack, all to no avail.
Extra Extra Notes: It is worth mentioning that the issue/effect is still there, even in native. It seems to be a sort of bloom, used to emphasize the backstory of a game within a game. I could be wrong, but it is there either way. Both hardware and software rendering on DX9 and 11 were used, none of which made a difference. OpenGL Hardware Rendering was used, to no avail. I am unable to test OpenGL software, for some unknown reason. I may be missing something in my drivers, but that's something I'll have to look into on my end and is in no way a reflection of the bug/issue. I have included two more images in the attachments.
Edit: The other two (2) "Ghost" images are more prevalent on higher upscales, I tried 1600 x 900 as well, and had the other two images be very visible.