05-09-2016, 02:30 PM
05-25-2016, 10:30 PM
PC Specs:
OS: Windows 10 64-bit
CPU: Intel Core i5-4460 @ 3.2GHz
GPU: Nvidia GTX 970 4GB
Build Description: PCSX2 1.5.0-20160523193844 - compiled on May 23 2016
GSdx 1.1.0 SSE4 [May 23 2016]
LilyPad 0.11.0 [May 23 2016]
cdvdGigaherz 0.9.0 [May 23 2016]
SPU2-X 2.0.0 [May 23 2016]
USA v02.00 Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
*Guitar detection requires a bit of a hacky setup, I used a DS3. This game will not detect guitar unless you have some of the frets dual-bound in both Dualshock and Guitar modes. (e.g. FRET 2 is bound to L1 in Guitar and Circle in Dualshock mode) - However, Lilypad must be set to Guitar while playing
Bugs:
Console will spam GS Packet Size junk (Workaround - set VU rounding to Nearest) - VU rounding does not affect stability like other GH engine games! - it only stops console from spamming
GS half screen issue is present
Switching to Progressive Mode while in HW renderer will cause missing text - emu must be restarted to fix. (Workaround - switch to SW renderer before activating Prog. Scan; and switch back to HW) Fixed as of git v1.5.0_1103
Status
Playable
OS: Windows 10 64-bit
CPU: Intel Core i5-4460 @ 3.2GHz
GPU: Nvidia GTX 970 4GB
Build Description: PCSX2 1.5.0-20160523193844 - compiled on May 23 2016
GSdx 1.1.0 SSE4 [May 23 2016]
LilyPad 0.11.0 [May 23 2016]
cdvdGigaherz 0.9.0 [May 23 2016]
SPU2-X 2.0.0 [May 23 2016]
USA v02.00 Console
EE/VU Clamp modes: Normal/Normal
EE/VU Rounding: Chop/Chop
Speedhacks Used:
N/A
Gamefixes Used:
N/A
Amount of testing done (little/medium/much/completed-game): medium
Comments:
*Guitar detection requires a bit of a hacky setup, I used a DS3. This game will not detect guitar unless you have some of the frets dual-bound in both Dualshock and Guitar modes. (e.g. FRET 2 is bound to L1 in Guitar and Circle in Dualshock mode) - However, Lilypad must be set to Guitar while playing
Bugs:
Console will spam GS Packet Size junk (Workaround - set VU rounding to Nearest) - VU rounding does not affect stability like other GH engine games! - it only stops console from spamming
GS half screen issue is present
Switching to Progressive Mode while in HW renderer will cause missing text - emu must be restarted to fix. (Workaround - switch to SW renderer before activating Prog. Scan; and switch back to HW) Fixed as of git v1.5.0_1103
Status
Playable
06-01-2016, 05:34 AM
The stuff I had here was temporary. Ignore this