04-05-2009, 03:28 AM
Hi I was wondering if anyone could help me out with speed issues Im having with FFX on my comp. First, my specs:
Core2Duo P7350 2Ghz, 2MB L2cache (SSE1 - SSE4.1), 4gb DDR2 ram, Geforce 9600mGT 256mb ram,1280x800 display windows vista HP SP1.
Im currently running FFX (PAL) on the following settings:
~Graphics: -Windowed -D3D9 (hardware) -PixelShader2.0 -No interlacing -16:9 aspect ratio -internal res:800x800 - nLOOP hack, texture filtering, Logarithmic-Z, Alpha Correction(FBA)
~CPU: EERec(default settings), MTGS, Limit frames (all auto)
~SpeedHacks: Default Cycle Rate, IOPx2 Cycle Rate
Now my hardware is more than sufficient from what i gather, but most of the time my frame rate is say 44-46fps, in more corwded scenes or larger maps it goes down to about 32-36fps and when using IFRIT's overkill it can slow to 19fps halfway through the sequence! The other strange thing is that it appears the frame rate might slow down as I play the game over a few hours. When my CPU processes to about 40% or so my frame rate goes down to about 33-36fps. I need to have cpu usage of 2-6% to be able to play close to 50fps. Im confused.
before I was using these settings, I used D3d10 (hardware) and no speedhacks. Anyone can help me out?
Oh and I forgot to mention that im using GSDX SSE2 -> switching to GSDX SSE4 has a slight improvement on both D3d10 and 9, but my cpu usage rockets to 83%, but strangely pcsx2 shows cpu at 2-4%
Core2Duo P7350 2Ghz, 2MB L2cache (SSE1 - SSE4.1), 4gb DDR2 ram, Geforce 9600mGT 256mb ram,1280x800 display windows vista HP SP1.
Im currently running FFX (PAL) on the following settings:
~Graphics: -Windowed -D3D9 (hardware) -PixelShader2.0 -No interlacing -16:9 aspect ratio -internal res:800x800 - nLOOP hack, texture filtering, Logarithmic-Z, Alpha Correction(FBA)
~CPU: EERec(default settings), MTGS, Limit frames (all auto)
~SpeedHacks: Default Cycle Rate, IOPx2 Cycle Rate
Now my hardware is more than sufficient from what i gather, but most of the time my frame rate is say 44-46fps, in more corwded scenes or larger maps it goes down to about 32-36fps and when using IFRIT's overkill it can slow to 19fps halfway through the sequence! The other strange thing is that it appears the frame rate might slow down as I play the game over a few hours. When my CPU processes to about 40% or so my frame rate goes down to about 33-36fps. I need to have cpu usage of 2-6% to be able to play close to 50fps. Im confused.
before I was using these settings, I used D3d10 (hardware) and no speedhacks. Anyone can help me out?
Oh and I forgot to mention that im using GSDX SSE2 -> switching to GSDX SSE4 has a slight improvement on both D3d10 and 9, but my cpu usage rockets to 83%, but strangely pcsx2 shows cpu at 2-4%