07-27-2016, 06:40 PM
- #PCSX2 version:
- 1.5.0-20160727181517 (git) (v1.5.0-dev-1025-gcff8cb1)
- 1.5.0-20160609182758 (git)
- #Emulation options:
- #Plugins Used: Tested with D3D11 and OGL Hardware as well as sorftware for each
- #Description of the bug and of how to replicate it
- When using D3D11 hardware rendering, layering is incorrect and displays objects such as treasure chests and save points over the pre-rendered backgrounds. The character shadows also seem to be a bit out of line with where they are on OGL which has no such problems.
- DX11:
- OGL: