09-19-2016, 10:48 AM
CPU: AMD Athlon II X3 445
GPU: GeForce 650 Ti
Windows 10, PCSX2 1.4.0
GS Plugin: GSDX HW
EE Cycle Rate 0, VU Cycle Stealing 0, INTC Spin Detection on, Enable Wait Loop Detection on, Enable Fast CDVD off,
mVU Flag Hack on, MTVU on.
GS Settings: Adapter: Default Hardware Device, Renderer: OpenGL (Hardware), Interlacing: Auto, Allow 8 Bit Textures: on, Internal Resolution: Native, Texture Filtering: Bilinear (PS2), Anisotropic Filtering: Off, CRC Hack Level: Full, Enable HW hacks: ON (MSAA 0x, Skipdraw 0, Half Pixel Offset ON, Align Sprite: Off, Wild Arms Offset: Off, Preload Data Frame: On, Round Sprite: Off, Sprite: Off, TC Offset X: 0, TC Offset Y: 0), Hardware Depth: On, Accurate Date: Off, Blending Unit Accuracy: High. Shader configuration not altered.
I think that should be most to all relevant information... So, I've been playing Growlanser: Heritage of War on emulator, since my PS2's disc reader is brocked, and I've been able to play with minor issue up to the beginning of Fanille's scenario. I had originally encountered the sprite texture depth issue, and found the fix for it by turning on both Hardware Depth and Preload Data Frame, but I haven't seen this brought up before, so I wanted to bring it here.
I've recruited Krious and Elena, and immediately upon both being in my party and leaving town, any time I attempt to bring up the menu or even enter combat (I've tried holding R2 and running past a monster and get the same results), the sounds will play/change as appropriate, but the game will otherwise freeze, sometimes causing the audio to dramatically slow or glitch out, sometimes just leaving it to play cheerily. The menu bar informs me that the emulator itself is still happily running at 60 FPS, but the GS usage abruptly drops to ~1%. I've tried switching to software mode, and Gs3D11 and Gs3D9 with no luck whatsoever. Fooling with graphics or speed hacks doesn't seem to help either. I've tried disabling MTVU and playing with the blend accuracy, and I don't know enough about the shader or TC offset to fuss with it in any meaningful way. Changing the texture filtering to forced bilinear caused ugly lines to appear all over the screen and still caused the game to crash. Does anyone know what's happening? Is it possibly a corrupt ISO? (My computer takes an ungodly time to rip ISO's from disc, so I downloaded a backup, but I could just play direct from disc if absolutely necessary) I'm not really tech minded in the "graphics rendering" sense, so I'm not really sure how to approach this
I should note that this *wasn't* happening before this scenario. Seldous, Randall and Rockbein's scenarios played out in full without this happening except once early in Seldous's scenario, before I had fixed the texture depth thing (I had assumed it to be linked, but I guess not?)
GPU: GeForce 650 Ti
Windows 10, PCSX2 1.4.0
GS Plugin: GSDX HW
EE Cycle Rate 0, VU Cycle Stealing 0, INTC Spin Detection on, Enable Wait Loop Detection on, Enable Fast CDVD off,
mVU Flag Hack on, MTVU on.
GS Settings: Adapter: Default Hardware Device, Renderer: OpenGL (Hardware), Interlacing: Auto, Allow 8 Bit Textures: on, Internal Resolution: Native, Texture Filtering: Bilinear (PS2), Anisotropic Filtering: Off, CRC Hack Level: Full, Enable HW hacks: ON (MSAA 0x, Skipdraw 0, Half Pixel Offset ON, Align Sprite: Off, Wild Arms Offset: Off, Preload Data Frame: On, Round Sprite: Off, Sprite: Off, TC Offset X: 0, TC Offset Y: 0), Hardware Depth: On, Accurate Date: Off, Blending Unit Accuracy: High. Shader configuration not altered.
I think that should be most to all relevant information... So, I've been playing Growlanser: Heritage of War on emulator, since my PS2's disc reader is brocked, and I've been able to play with minor issue up to the beginning of Fanille's scenario. I had originally encountered the sprite texture depth issue, and found the fix for it by turning on both Hardware Depth and Preload Data Frame, but I haven't seen this brought up before, so I wanted to bring it here.
I've recruited Krious and Elena, and immediately upon both being in my party and leaving town, any time I attempt to bring up the menu or even enter combat (I've tried holding R2 and running past a monster and get the same results), the sounds will play/change as appropriate, but the game will otherwise freeze, sometimes causing the audio to dramatically slow or glitch out, sometimes just leaving it to play cheerily. The menu bar informs me that the emulator itself is still happily running at 60 FPS, but the GS usage abruptly drops to ~1%. I've tried switching to software mode, and Gs3D11 and Gs3D9 with no luck whatsoever. Fooling with graphics or speed hacks doesn't seem to help either. I've tried disabling MTVU and playing with the blend accuracy, and I don't know enough about the shader or TC offset to fuss with it in any meaningful way. Changing the texture filtering to forced bilinear caused ugly lines to appear all over the screen and still caused the game to crash. Does anyone know what's happening? Is it possibly a corrupt ISO? (My computer takes an ungodly time to rip ISO's from disc, so I downloaded a backup, but I could just play direct from disc if absolutely necessary) I'm not really tech minded in the "graphics rendering" sense, so I'm not really sure how to approach this
I should note that this *wasn't* happening before this scenario. Seldous, Randall and Rockbein's scenarios played out in full without this happening except once early in Seldous's scenario, before I had fixed the texture depth thing (I had assumed it to be linked, but I guess not?)