10-06-2016, 10:52 AM
I've pinpointed the revision where this starts occuring to pcsx2-v1.3.1-1539-gc8a7a70.
The game runs at double speed at certain points and/or camera angles. This seems to be internal, as PCSX2 still shows it's running at 100%. Increasing EE Cyclerate removes more and more of these as it's increased, with 3 removing seemingly all of them in my testing area, the prison/tutorial at the very beginning of the game.
All tested revisions were run with the first time setup and default plugin settings. Both DX11 and OGL have this bug.
Game has its own setting for 50 Hertz and 60 Hertz. Switching between them only seems to change where the speedups occur.
The game runs at double speed at certain points and/or camera angles. This seems to be internal, as PCSX2 still shows it's running at 100%. Increasing EE Cyclerate removes more and more of these as it's increased, with 3 removing seemingly all of them in my testing area, the prison/tutorial at the very beginning of the game.
All tested revisions were run with the first time setup and default plugin settings. Both DX11 and OGL have this bug.
Game has its own setting for 50 Hertz and 60 Hertz. Switching between them only seems to change where the speedups occur.