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Full Version: Xenosaga III - GSDX OGL Regression
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In compare to the revison  1.5.0-dev-1126-g15db7ee ,there is a regression of the revison v1.5.0-dev-1132-g447e0d0 
The text of Xenosaga III became very ugly.
Same problem still present in the lastest revison.


PCSX2 1.5.0-20161028183350 - compiled on Oct 28 2016

Operating System =  Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

Current Renderer: OpenGL (Hardware mode)
isoFile open : Xenosaga Episode III - Zarathustra wa Kaku 
Katariki (Japan) (Disc 1)_2\Xenosaga Episode III - Zarathustra 
wa Kaku Katariki (Japan) (Disc 1).iso


3.x GL context successfully created
OpenGL information. GPU: GeForce GTX 1080/PCIe/SSE2. Vendor: NVIDIA 
Corporation. Driver: NVIDIA 373.06
INFO: GL_EXT_texture_filter_anisotropic is available
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available


EE/iR5900-32 Recompiler Reset
Bios Found: Japan   v02.20(05/09/2006)  Console

Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLPS_256.40;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLPS_256.40;1) Game CRC = 0xE0347841, EntryPoint = 0x00120008


Here is my GS dump
https://mega.nz/#!N91xCTiT!Ytl8KYX2qpbDG...Oapwe6cGAw



[Image: 152c3ld.jpg]

revison v1.5.0-dev-1132
[Image: s6u4nc.jpg]


revison  1.5.0-dev-1126
The text is suppose to be:
[Image: 33l1c81.jpg]


[Image: 1z5itxx.jpg]

[Image: 2na62qv.jpg]
Must definitely be 1132, none of the other commits inbetween touch OpenGL. How does DX11 look?
(11-11-2016, 11:50 AM)refraction Wrote: [ -> ]Must definitely be 1132, none of the other commits inbetween touch OpenGL.  How does DX11 look?

Happens in DX11 and DX9 renderer (hardware mode) Blush
Figured Tongue We did copy the changes over lol. We'll get it fixed on OpenGL then port the changes over Smile
(11-11-2016, 12:10 PM)refraction Wrote: [ -> ]Figured Tongue We did copy the changes over lol.  We'll get it fixed on OpenGL then port the changes over Smile

Thanks a lot Smile
Did you enable accurate blending on OGL ?
Edit: never mind. Debug on going
I know the bug, I wasn't sure that it could really have an impact. I will fix it soon. Thanks very much for you test case.
Please test latest git (all renderers)
(11-12-2016, 12:40 AM)gregory Wrote: [ -> ]Please test latest git (all renderers)

It is fixed on all renderers.
Amazing!
Shadow becomes visible while the Auto Flush Hack is turned on.
Thank you Gregory Smile


[Image: 108fc3q.jpg]
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