Wiped all the settings, deleted the Ini. The same story...
Code:
PCSX2 1.5.0-20161114133700 - compiled on Nov 14 2016
Savestate version: 0x9a0c0000
Host Machine Init:
Operating System = Microsoft Windows 10 Pro (build 14393), 64-bit
Physical RAM = 8129 MB
CPU name = Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
Vendor/Model = GenuineIntel (stepping 09)
CPU speed = 3.391 ghz (8 logical threads)
x86PType = Standard OEM
x86Flags = bfebfbff 7fbae3ff
x86EFlags = 28100000
x86 Features Detected:
SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX
Plugins shutdown successfully.
Loading language translation databases for 'Dutch' [nl_NL]
pcsx2_Main not found -- translation dictionary may be incomplete.
pcsx2_Iconized not found -- translation dictionary may be incomplete.
SetLanguage: Requested translation is not implemented yet.
Reserving memory for recompilers...
Loading plugins...
Binding GS: C:\Program Files (x86)\PCSX2 1.4.0\plugins\GSdx32-SSE4.dll
Binding PAD: C:\Program Files (x86)\PCSX2 1.4.0\plugins\LilyPad.dll
Binding SPU2: C:\Program Files (x86)\PCSX2 1.4.0\plugins\Spu2-X.dll
Binding CDVD: C:\Program Files (x86)\PCSX2 1.4.0\plugins\cdvdGigaherz.dll
Binding USB: C:\Program Files (x86)\PCSX2 1.4.0\plugins\USBnull.dll
Binding FW: C:\Program Files (x86)\PCSX2 1.4.0\plugins\FWnull.dll
Binding DEV9: C:\Program Files (x86)\PCSX2 1.4.0\plugins\DEV9null.dll
Plugins loaded successfully.
(GameDB) 9708 games on record (loaded in 142ms)
HotSwapping to new ISO src image!
HLE Notice: ELF does not have a path.
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Current Renderer: OpenGL (Hardware mode)
Opening CDVD
isoFile open ok: H:\PS2\NTSC\SMTNOCTURNE.ISO
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (2085072 sectors)
Opening USB
Opening FW
Opening DEV9
3.x GL context successfully created
OpenGL information. GPU: AMD Radeon R9 200 Series. Vendor: ATI Technologies Inc.. Driver: Core Profile Forward-Compatible Context 21.19.164.1
INFO: GL_EXT_texture_filter_anisotropic is available
OpenGL renderer is slow on AMD GPU due to inefficient driver. Sorry.
INFO: GL_ARB_gpu_shader5 is available
INFO: GL_ARB_draw_buffers_blend is available
INFO: GL_ARB_viewport_array is available
INFO: GL_ARB_shader_image_load_store is available
INFO: GL_ARB_clear_texture is available
INFO: GL_ARB_get_texture_sub_image is available
Available VRAM/RAM:3840MB for textures
GSdx Lookup CRC:0
McdSlot 0 [File]: C:\Program Files (x86)\PCSX2 1.4.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Program Files (x86)\PCSX2 1.4.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: Japan v01.00(17/01/2000) Console
BIOS rom1 module not found, skipping...
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:3.17, ctm:393Mhz, cpuclk:295Mhz )
PlayStation 2 ======== Hard reset boot
ROMGEN=2000-0117, IOP info (CPUID=1f, CACH_CONFIG=ffffffff, 2MB, IOP mode)
<20000117-050310,ROMconf,:11232>
# Total accessable memory size: 32 MB (B:2:8:0)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Dec 10 1999 17:48:37
CPUID=2e20, BoardID=0, ROMGEN=2000-0117, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
ELF (cdrom0:\SLUS_209.11;1) Game CRC = 0xE8FCF8EC, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_209.11;1
(SYSTEM.CNF) Software version = 1.01
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SLUS_209.11;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SLUS_209.11;1
1 00100000 001f5628 ................................
2 002f5680 0025c4d5 .......................................
Loaded, cdrom0:¥SLUS_209.11;1
start address 0x100008
gp address 00000000
# Loader 'cdrom0:¥SLUS_209.11;1':pc=00100008
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
(GameDB) Changing EE/FPU roundmode to 0 [N]
EE/iR5900-32 Recompiler Reset
Get Reboot Request From EE
GSdx Lookup CRC:E8FCF8EC
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.2
Copyright 1999-2002 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
Stream Buffer 1Bank 32768byte 5banks 163840byte used
loadmodule: fname cdrom0:¥IRX¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
loadmodule: fname cdrom0:¥IRX¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
loadmodule: fname cdrom0:¥IRX¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
loadmodule: fname cdrom0:¥IRX¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
loadmodule: fname cdrom0:¥IRX¥MSIFRPC.IRX;1 args 0 arg
Multi-thread available sifrpc module...
loadmodule: id 29, ret 0
loadmodule: fname cdrom0:¥USERIRX¥SDFIOP.IRX;1 args 0 arg
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
loadmodule: id 30, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFIOPFL.IRX;1 args 0
loadmodule: fname cdrom0:¥SOUNDIRX¥LIBSD.IRX;1 args 0 arg
loadmodule: id 32, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODHSYN.IRX;1 args 0 arg
loadmodule: id 33, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMIDI.IRX;1 args 0 arg
loadmodule: id 34, ret 0
loadmodule: fname cdrom0:¥SOUNDIRX¥MODMSIN.IRX;1 args 0 arg
loadmodule: id 35, ret 0
sdfLoadStartModule: cdrom0:¥USERIRX¥SDFSDMAN.IRX;1 args 0
sdfSdMan version 0.0
SDF_SND_READ_BUFF_SIZE
sdfAdpcm : Start AdpcmStreamSystem
--------
sceSifAllocIopHeap :00004000
sceSifQueryMaxFreeMemSize :000f7f00
sceSifQueryMemSize :00200000
sceSifQueryTotalFreeMemSize:000f8000
SDF_SND_IOP_SIZE
--------
sceSifAllocIopHeap :00024e00
sceSifQueryMaxFreeMemSize :000d3100
sceSifQueryMemSize :00200000
sceSifQueryTotalFreeMemSize:000d3200
sdfSndSeqMapInit
--------
sceSifAllocIopHeap :00004c40
sceSifQueryMaxFreeMemSize :000ce400
sceSifQueryMemSize :00200000
sceSifQueryTotalFreeMemSize:000ce500
sizeof(sdfSndMap)
--------
sceSifAllocIopHeap :000005a0
sceSifQueryMaxFreeMemSize :000cde00
sceSifQueryMemSize :00200000
sceSifQueryTotalFreeMemSize:000cdf00
billManager:[/bill/billtmx.LB]
effBTLSys:[/battle/BTLSYS.PAC]
[-1,0x00][*1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
shutdown FileMentCalc!!
[-1,0x00][1,0x00][*2,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00][-1,0x00]
sdfAdpcm : ADPCM Stream Play
sdfAdpcm : streo
sdfAdpcm : Freq:44.1kHz Length:00589a00h mode:1
sdfAdpcm : ADPCM malloc : 110400h‾110600h(0200h)
shutdown movieDraw!!
sdfAdpcm : ADPCM stop
sdfAdpcm : ADPCM End
It hangs when you go into the titlescreen. FMV is set to GSdx(SW) via gamefixes.