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Full Version: Using shaders for the lack of post processing in MGS3
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Will it work? I'd run software mode, but seems my computer can't handle it. I'm using a Rx 480 w 8gb VRAM, i5 6600k, and 16gb DDR4 RAM. If not, does anybody know any way I could get good performance in software mode?
The best solution would be to use the OpenGL renderer. But performance will suck on AMD driver.