..:: PCSX2 Forums ::..

Full Version: [Bug Report] Dark Cloud 2 [NTSC]
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
latest version of pcsx2
EErac on Vu1rec on and VU0rec on with mulit threaded on, using limit frame skip
GSdx 1.15 DX10 with full working gfx. ZeroGS 97.1 with working invent ONLY
SPU2-X 1.2.0 defults

I can get this game to work fine but when i try to invent something with the game it crashes now i can invent things with Zero's gfx plugin but with GSdx it crashes but runs fine, Great actually. As for Zeros i can get it to run but very slow but with no problems with inventing.
http://forums.pcsx2.net/thread-2318.html
Read this and edit your post.
I have the same problem. I am using PCSX2 revision 1601 with GSDX revision 1600. Same settings as OP. Turning on MicroVU does not fix the problem nor does turning off speed hacks.
i know what it is know after a while i found out its GSdx im testing all versions of it to find out witch one works with it but i have been mostly testing all updates but i havent gotten anywere so i think ill just have to settle with changing back and forth from GSdx and Zero for inventing in the game
Valid bug report. Seems like a GSdx issue, will confirm. stalthnox which revision/version of GSdx did you find it was working with?
Same here on the latest rev 2101 on default settings with no speed hacks. Tested it on 1888 too. No change. Inventing items breaks emu. I am sending a screen shot of the console if that helps.
Wow, i forgot about this post but i was using 1888 at the time of the posting have not tested the game in a while i have been jumping to anything i find on sale at wal-mart.

ill post the next thing i find any anything i find out about Dark Cloud 2 next time i come back to it.
I`ve tested it too on 1888 and even 0.9.6 but still crashes... Sad I wanted to play it so badly!
The problem is not PCSX2 but GSdx. If someone has the time, you can test it with various GSdx revisions/releases to find when the problem started happening. That way we can trace the bug and possibly fix it
I`ve tested all GSDX 2000 and upper SVNs. DX9, DX10 modes and Software modes too. Besides the small speed change from hardware to software DX modes, nothing is different. The crash is present.
Pages: 1 2 3