08-04-2009, 05:49 AM
The game runs and sounds great. Amazing how in only 6 months, a game has gone from non-playable, to pretty much perfect. Good job.
Though occasionally, when I turn the screen, or during a cut-scene, some geometry goes missing. Sometimes it's just the floor, other times I can notice reflection maps missing(Which makes see-through walls)
I'm using the latest PCSX2 build, latest GSDX, and latest ZerSPU2.
using 1.5x Cycle rate, INTC Sync hack, IOP x2, Idle-Fast forward, status flag hack, and level 1 VU Cycle stealing.
both MicroVU's enabled, or else the old TLBhack error presents itself. Flush to Zero / DaZ, Clamp is Normal.
GSdx default settings save for Internal resolution are on.
Thank you.
Though occasionally, when I turn the screen, or during a cut-scene, some geometry goes missing. Sometimes it's just the floor, other times I can notice reflection maps missing(Which makes see-through walls)
I'm using the latest PCSX2 build, latest GSDX, and latest ZerSPU2.
using 1.5x Cycle rate, INTC Sync hack, IOP x2, Idle-Fast forward, status flag hack, and level 1 VU Cycle stealing.
both MicroVU's enabled, or else the old TLBhack error presents itself. Flush to Zero / DaZ, Clamp is Normal.
GSdx default settings save for Internal resolution are on.
Thank you.