Developer Discussion
Announcements
Important threads
- [Official Comment Thread] Pcsx2 svn snapshots and user-compiled svn revs (258 Replies)
- Windows - Compile Guide and Support (302 Replies)
- SVN daily snapshots (build bot) by Orphis (84 Replies)
- Linux - Compile Guide and Support (346 Replies)
- Want to help the PCSX2 project? Read here (1 Reply)
Threads
- [blog] Whats clamping? And why do we need it? (30 Replies)
- [blog] VirtualAlloc on Linux (2 Replies)
- Multitap (PCSX2) (77 Replies)
- PS3 software emulation of PS2 vs PCSX2 (64 Replies)
- [blog] Benchmarking Multithreaded PCSX2 (22 Replies)
- [blog] The History of PCSX2 (45 Replies)
- [blog] Path 3 Masking / Geometry Syncing (28 Replies)
- [blog] Threading VU1 (139 Replies)
- [poll] Translation => pcsx2_Iconized.pot (8 Replies)
- Do the Devs of PCSX2 have any other projects? (37 Replies)
- [blog] New versioning/release pattern (3 Replies)
- Homebrew versus Commercial games. (7 Replies)
- PCSX2 bug(s)? (31 Replies)
- [blog] Introduction to Dynamic Recompilation (43 Replies)
- PS1 -> PS2 shared problems? (8 Replies)
- GSrex (the forgotten plugin) (36 Replies)
- Interpreting EOP's in GIF packets (26 Replies)
- Calling all Translators! PCSX2 GUI is ready for translation! (198 Replies)
- PSX memory card emulation (5 Replies)
- Question about Erlang and similar languages (13 Replies)