Interface is initializing. Entering Pcsx2App::OnInit! Applying operating system default language... Command line parsing... Command line parsed! (UserMode) Found portable install ini @ /home/klingac/Emulators/pcsx2_dbg/portable.ini Releasing host memory maps for virtual systems... Unloading plugins... Plugins unloaded successfully. [klingac@lusankya pcsx2_dbg]$ vi inis/GSdx.ini [klingac@lusankya pcsx2_dbg]$ ./pcsx2-dbg Interface is initializing. Entering Pcsx2App::OnInit! Applying operating system default language... Command line parsing... Command line parsed! (UserMode) Found portable install ini @ /home/klingac/Emulators/pcsx2_dbg/portable.ini glX-Version 1.4 with Direct Rendering Supported Opengl version: 3.3.0 NVIDIA 319.23 on GPU: GeForce 9600 GSO/PCIe/SSE2. Vendor: NVIDIA Corporation Override geometry shaders detection DEBUG: check_gl_supported_extension INFO: GL_ARB_gpu_shader5 is not supported Override GL_ARB_shading_language_420pack detection Override GL_ARB_separate_shader_objects detection Override GL_ARB_copy_image detection Override GL_NV_copy_image detection convert.glsl (entry vs_main, prog 1) : 0(33) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(33) : error C0000: ... or #version 410 convert.glsl (entry ps_main0, prog 2) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main1, prog 3) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main2, prog 4) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main3, prog 5) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main4, prog 6) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main5, prog 7) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main6, prog 8) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers convert.glsl (entry ps_main7, prog 9) : 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers merge.glsl (entry ps_main0, prog 10) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(27) : error C7532: layout(binding) requires "#version 420" or later 0(27) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable merge.glsl (entry ps_main1, prog 11) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(27) : error C7532: layout(binding) requires "#version 420" or later 0(27) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable interlace.glsl (entry ps_main0, prog 12) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(28) : error C7532: layout(binding) requires "#version 420" or later 0(28) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable interlace.glsl (entry ps_main1, prog 13) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(28) : error C7532: layout(binding) requires "#version 420" or later 0(28) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable interlace.glsl (entry ps_main2, prog 14) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(28) : error C7532: layout(binding) requires "#version 420" or later 0(28) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable interlace.glsl (entry ps_main3, prog 15) : 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(28) : error C7532: layout(binding) requires "#version 420" or later 0(28) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable shadeboost.glsl (entry ps_main, prog 16) : #define SB_SATURATION 50 #define SB_BRIGHTNESS 50 #define SB_CONTRAST 50 0(24) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(24) : error C0000: ... or #version 410 0(37) : error C7532: layout(binding) requires "#version 420" or later 0(37) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable fxaa.fx (entry ps_main, prog 17) : #define FXAA_GLSL_130 1 0(96) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(96) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 18) : 0(69) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(69) : error C0000: ... or #version 410 tfx.glsl (entry ps_main, prog 19) : 0(280) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(280) : error C0000: ... or #version 410 0(286) : error C7532: layout(binding) requires "#version 420" or later 0(286) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(287) : error C7532: layout(binding) requires "#version 420" or later 0(287) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(288) : error C7532: layout(binding) requires "#version 420" or later 0(288) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable tfx.glsl (entry vs_main, prog 20) : #define VS_BPPZ 0 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 21) : #define VS_BPPZ 1 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 22) : #define VS_BPPZ 2 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 23) : #define VS_BPPZ 3 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 24) : #define VS_BPPZ 0 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 25) : #define VS_BPPZ 1 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 26) : #define VS_BPPZ 2 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 27) : #define VS_BPPZ 3 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 28) : #define VS_BPPZ 0 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 29) : #define VS_BPPZ 1 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 30) : #define VS_BPPZ 2 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 31) : #define VS_BPPZ 3 #define VS_LOGZ 0 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 32) : #define VS_BPPZ 0 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 33) : #define VS_BPPZ 1 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 34) : #define VS_BPPZ 2 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 35) : #define VS_BPPZ 3 #define VS_LOGZ 0 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 36) : #define VS_BPPZ 0 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 37) : #define VS_BPPZ 1 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 38) : #define VS_BPPZ 2 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 39) : #define VS_BPPZ 3 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 40) : #define VS_BPPZ 0 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 41) : #define VS_BPPZ 1 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 42) : #define VS_BPPZ 2 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 43) : #define VS_BPPZ 3 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 0 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 44) : #define VS_BPPZ 0 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 45) : #define VS_BPPZ 1 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 46) : #define VS_BPPZ 2 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 47) : #define VS_BPPZ 3 #define VS_LOGZ 1 #define VS_TME 0 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 48) : #define VS_BPPZ 0 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 49) : #define VS_BPPZ 1 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 50) : #define VS_BPPZ 2 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 tfx.glsl (entry vs_main, prog 51) : #define VS_BPPZ 3 #define VS_LOGZ 1 #define VS_TME 1 #define VS_FST 1 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 ALSA lib pcm_dsnoop.c:618:(snd_pcm_dsnoop_open) unable to open slave ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.rear ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.center_lfe ALSA lib pcm.c:2239:(snd_pcm_open_noupdate) Unknown PCM cards.pcm.side ALSA lib pcm.c:2109:(snd_pcm_open_conf) type is not defined ALSA lib pcm.c:2109:(snd_pcm_open_conf) type is not defined ALSA lib pcm_dmix.c:1022:(snd_pcm_dmix_open) unable to open slave Cannot lock down 107335194 byte memory area (Cannot allocate memory) * SPU2-X: Enumerating PortAudio devices: *** Device 0: 'HDA ATI SB: ALC889 Digital (hw:0,1)' (ALSA) *** Device 1: 'iec958' (ALSA) *** Device 2: 'spdif' (ALSA) *** Device 3: 'pulse' (ALSA) *** Device 4: 'default' (ALSA) *** Device 5: 'system' (JACK Audio Connection Kit) fx.glsl (entry ps_main, prog 52) : #define PS_FST 0 #define PS_WMS 0 #define PS_WMT 0 #define PS_FMT 0 #define PS_AEM 0 #define PS_TFX 4 #define PS_TCC 0 #define PS_ATST 1 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 0 #define PS_LTF 0 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 0 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(33) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(33) : error C0000: ... or #version 410 Fragment info ------------- 0(14) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(14) : error C0000: ... or #version 410 0(27) : error C7532: layout(binding) requires "#version 420" or later 0(27) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(33) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(33) : error C0000: ... or #version 410 Fragment info ------------- 0(80) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(80) : error C0000: ... or #version 410 0(85) : error C7532: layout(binding) requires "#version 420" or later 0(85) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(100) : error C7549: OpenGL does not allow C style initializers mfx.glsl (entry ps_main, prog 56) : #define PS_FST 1 #define PS_WMS 2 #define PS_WMT 2 #define PS_FMT 0 #define PS_AEM 1 #define PS_TFX 0 #define PS_TCC 1 #define PS_ATST 1 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 0 #define PS_LTF 0 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 0 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable tfx.glsl (entry ps_main, prog 58) : #define PS_FST 1 #define PS_WMS 0 #define PS_WMT 0 #define PS_FMT 1 #define PS_AEM 0 #define PS_TFX 1 #define PS_TCC 0 #define PS_ATST 1 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 1 #define PS_LTF 1 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 1 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 7mfx.glsl (entry ps_main, prog 60) : #define PS_FST 0 #define PS_WMS 1 #define PS_WMT 1 #define PS_FMT 0 #define PS_AEM 0 #define PS_TFX 0 #define PS_TCC 1 #define PS_ATST 6 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 0 #define PS_LTF 0 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 0 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0mfx.glsl (entry ps_main, prog 62) : #define PS_FST 1 #define PS_WMS 0 #define PS_WMT 0 #define PS_FMT 2 #define PS_AEM 0 #define PS_TFX 1 #define PS_TCC 0 #define PS_ATST 1 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 0 #define PS_LTF 1 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 1 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable tfx.glsl (entry ps_main, prog 64) : #define PS_FST 0 #define PS_WMS 1 #define PS_WMT 1 #define PS_FMT 0 #define PS_AEM 0 #define PS_TFX 0 #define PS_TCC 1 #define PS_ATST 1 #define PS_FOG 0 #define PS_CLR1 0 #define PS_FBA 0 #define PS_AOUT 0 #define PS_LTF 0 #define PS_COLCLIP 0 #define PS_DATE 0 #define PS_SPRITEHACK 0 #define PS_TCOFFSETHACK 0 #define PS_POINT_SAMPLER 0 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable Vertex info ----------- 0(72) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(72) : error C0000: ... or #version 410 Fragment info ------------- 0(297) : error C7548: 'layout(location)' requires "#extension GL_ARB_separate_shader_objects : enable" before use 0(297) : error C0000: ... or #version 410 0(303) : error C7532: layout(binding) requires "#version 420" or later 0(303) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(304) : error C7532: layout(binding) requires "#version 420" or later 0(304) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable 0(305) : error C7532: layout(binding) requires "#version 420" or later 0(305) : error C0000: ... or #extension GL_ARB_shading_language_420pack : enable [0mDecommitting host memory for virtual systems... Releasing host memory maps for virtual systems... Unloading plugins... Plugins unloaded successfully. Segmentation fault (core dumped)