GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_swap_barrier, GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, GL_AMD_query_buffer_object, GL_AMD_sample_positions, GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_shader, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_query_buffer_object, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, GL_AMD_depth_clamp_separate, GL_AMD_draw_buffers_blend, GL_AMD_query_buffer_object, GL_AMD_sample_positions, GL_ARB_blend_func_extended, GL_ARB_clear_buffer_object, GL_ARB_color_buffer_float, GL_ARB_compatibility, GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend, GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_query_buffer_object, GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_shader_stencil_export, GL_ARB_shader_storage_buffer_object, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_buffer_range, GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, GL_EXT_copy_buffer, GL_EXT_copy_texture, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object, GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_texture_array, GL_EXT_texture_buffer_object, GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_conditional_render, GL_NV_float_buffer, GL_NV_half_float, GL_NV_primitive_restart, visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav